Cyclone now has a 30-second cooldown for Feral Druids. In addition, it will now share diminishing returns with Banish, Seduction, Bind Elemental, Hex, Freezing Trap, Wyvern Sting, Gouge, Sap, Hibernate, Paralysis, Polymorph, Ring of Frost, Repentance, and Quaking Palm.
Shattering Blow now has a 1.5-second cast time to align correctly with the Warrior version of this ability.
Displacer Beast has been redesigned. It now triggers Cat Form and grants 50% increased movement speed for 4 seconds after teleporting, and no longer activates Prowl.
Cenarion Ward now grants 100% increased healing.
Frenzied Regeneration now scales 10% more efficiently with attack power.
Tooth and Claw now scales 10% more efficiently with attack power.
Mastery: Nature's Guardian now provides 20% more armor per Mastery rating.
Rejuvenation now costs approximately 9% less mana.
Revive and Mark of the Wild now cost 55% less mana.
Faerie Swarm can now snare more than one target at a time.
Mass Entanglement now has a 30-second cooldown (was 2 minutes).
Typhoon now has a 30-second cooldown (was 20 seconds).
The Treants summoned by Force of Nature now deal more damage and healing, and the Force of Nature tooltip will report the capabilities of these summoned pets.
Soul of the Forest
Balance: Now generates 40 Lunar or Solar energy upon leaving Eclipse.
Guardian: Generates 3 additional Rage per Mangle.
Restoration: Now grants 70% Haste on the next spell cast after the Druid casts Swiftmend.
Nature's Vigil now has a 90-second cooldown (was 3 minutes), and now increases damage and healing done by 10% (was 20%).
Changing so much all at once? The whole point of having a rdruid in your comp is that cyclone's don't share a DR. Now they share a DR. Amazing.
I loved displacer beast.
Edited by Anoru on 12/23/2012 1:04 AM PST