The PvP power nerf.
-20% healing on Word of Glory, Holy Prism, Selfless Healer.
Battle fatigue buff.
-15% healing on Word of Glory, Holy Prism, Selfless Healer.
1 minute Trinket is especially hurtful for Ret, since we only had a 2 minute and 3 minute cooldown to stack with.
When the expansion came out. I leveld my paladin to do arena. But after the recent changes I really feel like Ret Needs to be changed or it will be hard one of the weakest specs. Especially considering most of the Healing changes were aimed at Shadow priests, which still are insanely superior in arena then ret paladins (which I also play).
Currently, Rogues, Disc, DKs, Ret, Elemental. Are underpowered for pretty specific reasons.
Don't get me wrong, those specs CAN still do arena! Skill and team coordination will always win you rating.
Holy avenger = 1 minute cooldown (+15% damage /+10% healing for 18 seconds and generates total of 2 holy power instead of 3)
Rebuke for Ret paladins Becomes a 20 yard interrupt.
Sacred Shield scales stronger with Attack power. Since currently it equals half the Absorb of a Holy Paladin and is dispellable. I don't see why a talent should be half the strength with 2 specs and reach it's full potential as one spec.
Increase the duration of Templar's Verdict glyph to 8-10 seconds.
Make divine protection Castable while CC'ed!
And another Indirect Nerf of MOP. Paladin's always had a Disarm Duration Reduction within Talents! We nolonger have any of this and must wear a Weapon Chain on a 2 hander!
Disarm protection is a must And it should be added into the PvP set bonus!
So to Recap, Ret needs utility changes. Indirect nerfs hit us semi hard.