Preparation is now a baseline ability learned at level 68.
Overall good buff and nice QoL fix that all rogues will agree is nice.
New Level-90 Talent: Marked for Death
Marks a target and instantly generates 5 combo points. When that target dies, Marked for Death's cooldown is reset. This talent has a 1-minute cooldown.
Replacing versatility is a nice change. However, since this talent lines up with anticipation and ST, i highly doubt most rogues will pick this. Anticipation helps with sub combo-point generation (which also happens to be the most preferred spec), and ST helps with ranged combo point generation if not on target. Maybe good for open with garrote--> instant kidney for dance openers, or ShS instant kidney shots for mut.
New Level-60 Talent: Cloak and Dagger
Ambush, Garrote, and Cheap Shot now have a 30-yard range, and will cause the Rogue to teleport behind the target.
Coolest story and fun talent, but viability is going to lack here. This benefits sub the most because of dance. Combat and Sin will not benefit from it as much unless vanishing. Biggest downside to this is that you lose ALL mobility when you dont have it and you would theorifically be forced to vanish or pop dance just to get on a target thats kiting you. Most arena games...even bgs your always slowed or rooted by something. Maybe good for 2's but for competitive arena ShS and maybe...just MAYBE, BoS might work. Fun talent tho.
Burst of Speed now costs 30 Energy (was 50 Energy), can be used in Stealth, and always grants increased movement speed in addition to breaking snare effects, but no longer breaks root effects.
The 30 energy cost isn't to bad, but of course we cant break roots. However, ALWAYS sprinting now is a nice bonus. This might make a comeback, but i still 90% of rogues will take ShS.
Shuriken Toss now causes the Rogue to throw shuriken instead of auto-attacking for 10 seconds after Shuriken Toss is used.
We can throw a billion knives? Hm k. Sounds fun if you pick this talent. Also, if your autoattacks become ranged, does that mean each ranged hit procs poisons also? =O
Deadly Throw can now interrupt spellcasting when used at 3, 4, and 5 combo points, and upon interrupt prevents any spell in that school from being cast for 4, 5 and 6 seconds respectively (was 5 combo points and 6 seconds).
Another cool story. In arena i believe 99% of rogues take Readiness for the "oh shyt" dmg reduction. Its sad that this is talent and on the same tier as the others. While the buff is nice, most won't pick it still because of how comps still focus rogues to the ground. Maybe against caster cleaves it will be "ok", but i still doubt it. If it was baseline...then it would be a different story.
Nerve Strike now reduces the effectiveness of healing provided by the target by 25%.
This seems quite powerful IF it stacks with wound poiosn. That is a tremendous amount of lesser healing if it stacks and burst comps with rogues could drill a target into the ground. For comps that focus highly on the offensive, this might be work. Toss up between this and readiness and its going to be probably dependent on playstyle/ your comp, and their comp.
Shadow Focus now reduces ability energy costs by 75% while stealthed (was 100%).
PvP set bonuses have been changed:
Vigor is now the 4-piece set bonus and increases maximum energy by 50 (was 10).
Deadly Brew is now the 2-piece set bonus, and its effects remain unchanged.
Higher pooling for sub burst. Pretty sweet. However once mutilate exhausts its energy, your still gunna be ooe. Suppose its QoL issue for some.
Vitality now increases attack power by 30% (was 25%).
Blade Flurry now deals 75% less damage.
I personally like to arena as combat for fun, and 5% more ap doesn't make me sad.
Sanguinary Vein now increases the damage the target takes by 20% (was 16%).
Make hemo apply it and no rogue will !@#$%. Should just say we will b*tch less...cause..u know...were rogues.
Overall changes look fun and with some nice little perks. However, its not the lack of damage that most rogues face, its usually the survivability and energy regen in some cases. Prep will help, but in theory, thats the only TRUE buff we have gotten so far. Hopefully more will come out b4 5.2