1) Our AoE healing is very clunky, unreliable, and in general lacks. It is nice to have a couple options open to us but between ReM, Uplift, and SCK it seems more like a roll of the dice to get heals where we want to. Having ReM on 3-5 targets and only being able to to burst them with uplift is great but leaves the rest of the group to fend for themselves as you focus on the others. Think D priests popping PoM, Cascade, Spirit Shell, while spamming PoH, under a PW barrier vs. ReM plus 2 spam Uplift then SCK a couple times.
I understand the concept of it and think its a great idea overall but again the execution of it is clunky and not where it needs to be. If you want to dps while healing thats fine but commit to it, jabbing and kicking in between trying to heal people is chaotic and most people find it mentally painful.
So heres what im thinking. A second stance for MW's.
Stance of The 'Noun' 'Colour' 'Asian Animal'
Energy based melee only healer.
Set up is basically the same as a WW abilities wise with tweaks to energy regen and a couple new abilites.
'Colour' 'Stone' 'Martial arts move'
Monk lets out a pulse of energy healing 5 allies within 10 yards for X
3 Chi Channeled over 3 sec
Monk punches with love healing all targets in a cone in front of him for X, split evenly between the punchees.
4 Chi placed 5 yard green circle thing
Monk places a small area that absorbs X damage that a tank can stand in.
'Asian proverb 2'
Strength ramps up with amount of chi used. Channeled 1 sec per chi used.
Inspire allies to kill harder by giving them a 1% bonus to damage per chi per sec.
Tho the ideas aren't perfect i think you get the idea. If you want MW's to fistweave then make us commit to it while providing a new niche to the game.
As for 'ranged MW's' there are a lot of good ideas on how to smooth out our AoE problems.