12/27/2012 03:22 PMPosted by SlantSoul Reaper cost is such a small issue, now that it costs a signature rune. That was a major win for us during beta, second only to putting all DKs on a 1s GCD, and it seems ungrateful to complain about it now, particularly when there are so many other higher-priority problems. But of course that's just my opinion.
12/27/2012 03:56 PMPosted by RothuleanThe Soul Reaper thing was indeed a huge victory and works perfectly for almost all specs. I agree that it would be nice if 2h frost could get an adjustment to offset SR's rotational disruption. Overall though, that change was a fantastic one.
My issue with Soul Reaper is not the cost it is the ability itself. Removing the cost was just a proposed fix to, imo, make it more fun.
For 2 out of 3 specs all soul reaper is a howling blast/scourge strike that is delayed and does more damage and for the 3rd spec buggers up it's 'rotation'. You'd get the same effect by making it buff your next HB/ScS to do more damage. During the execute phase all you're doing is pressing 4 instead of 2 (or w/e) every 6s. It adds no gameplay; it's just an additional bind.
Soul Reaper would be vastly improved it was an ability you used 'in addition' to your normal system as opposed to 'instead of'. Hence I suggest cost removal - all removing the cost really does is gains you an additional oblit/hb/ScS every 6s and slightly better uptime, blizz could nerf the damage to compensate. So long as it's 'in addition' and not 'instead of' it would still be used.
I apologise for derailing the thread, this is the last I'll post on the issue.