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12/15/2012 05:20 PMPosted by MeladeeI cannot stress this enough. Watching 4 people sitting at 50% life and combo Daybreak and seeing it "heal" full life/immune pets/companions.
I cannot stress this enough. Watching 4 people sitting at 50% life and combo Daybreak and seeing it "heal" full life/immune pets/companions.
Daybreak isn't a smart heal, neither is Holy Radiance. The only smart heals we have as Paladins are Light of Dawn and, praise the lawd, the new and improved Holy Prism.
I do see HR and Daybreak "healing" stuff like Ghost Iron Dragonlings which is infuriating, but that has to do with how Blizzard treats friendly mechanical units more than pets. It's like trying to heal a Blingtron. Blizzard definitely does need to fix THIS stuff, I agree.
12/16/2012 04:43 PMPosted by CyliaRenewing mist stopped hitting pets. I don't see why smart heals would still hit pets. They've been made pretty much immune to raid damage, so it's kind of pointless to heal them now. Especially if a pet gets healed when the heal should have healed the pet owner, then the owner dies, and you lose the pet anyway.
12/16/2012 04:59 AMPosted by FeyannaTotally agree, getting pretty tired of seeing every pet in the raid soaking my wild growth on my druid,
The only way a Smart Heal (i.e. Light of Dawn, Wild Growth, CoH, Chain Heal, Healing Tide) should ever hit a pet is if the pet is at lower health than any player within range of the spell because of the way the spells work. That should almost never happen, because pets have so much AoE damage reduction that they aren't likely to be ever at lower HP than players, unless you're casting it when the raid is topped or not realizing that you don't have enough player targets in range or something.
The real issue with pets isn't necessarily smart heals, but more non-smart, no target cap heals that diminish in effectiveness past a target cap (i.e. Healing Rain, HW: Sanctuary, Holy Radiance, Daybreak, etc). When pets are inside the radius of one of these ground heals, they increase the number of targets being hit, and cause the healing on actual players to be diminished.
My Atonement heals go to pets all the time. I would be OK with this if they were prioritized last, in a way where they only got healing if all players were full. Heck, it may work that way now, I haven't really looked at it that closely.
So to summarize, I would hate it if my smart heals went to pets if there were players who even needed 1 health.
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