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Monks are entirely RNG based and moderately blah in 10 mans and have some clunky mechanics, Resto druids are blah in 25 mans and lack burst and mana longevity.
Both are viable. At your level of content, the only difference will be the name of the spell you're spamming (rejuv vs soothing mists)
Monks and druids are actually pretty similar. But monks can 'smart' heal through damaging with melee abilities. Monks also have a second resource called chi which you can use to cast different heals, along with mana like druids.
Also, monks will have an easier time questing as a heal spec, but they can't use their heal gear for their damage spec. Shouldn't matter too much, you're close to 30 where you can pick up another spec.
Edit: Also druids can battle rez, which can save you from wiping in a 5 man sometimes or just kill the boss faster.
Edited by Lollipop on 12/20/2012 10:54 PM PST
Depends on your play style. I hated monk healing, because almost every heal has some kind of smart heal built into it, and I felt like the game was doing most of the work for me.
That said, the smart heal aspect of monks, means you get to do more DPS while you heal and mix things up a bit. Be more of a DPS-Healer Hybrid. Which is cool if you like that kinda thing.
I like a more pure, involved healing experience which requires more player choice in choosing th right heals for the right moments, rather than smart heals and passive heals (which is why Im back to my healing shaman).
If you want a more tradition healing experince go druid. If you want to be a healing-DPS hybrid thing, go monk.
Personally, I'd go with the druid. You get hots, mobility and a tranq is pretty useful for hairy situations. The downside is that they are not that great in 25 mans. With monks it just feels like you don't really have a lot of control over your healing. For a smart heal, ReM is kind of stupid and the heaing sphere mechanics are clunky. I'm personally not a huge fan of fistweaving but I can see why many monks love it. There are a lot of great things about monks (roll, out AOE healing) so you'll have fun no matter what class you choose.
Monks' main unique feature is their ability to generate healing through meleeing, which is fairly necessary (though typically, not relied upon as a primary source of healing). Because of this, Mistweavers are considered "melee" by all raid mechanics. This playstyle can be a bit jarring to people who are set in their ways of traditional stand-at-range healing, so it's not for everyone.
Resto Druids have more control over where their heals go, but as I understand it, are weaker in regards to throughput. But they're also easier to play (since they're a lot more of a "traditional" healer, and their toolkit is fairly straightforward).
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