Topic Druid healing spells rework examples
Rarebreed
Gundrak
Rarebreed
90 Tauren Druid
8855
We dont need any buff to our healings. Just make a few spells more appealing than it is now.

Mushrooms
planting mana cost increased by 200%. 1 button plant all 3 mushrooms. when detonated, Swiftmend's CD will be reduced by 1 second (max 5) for each player healed.
Purpose:
since mushrooms dont heal for much, this could be like a support spell to throw a small heal and another OFFCD swiftmend since our only aoe heal = WG (not including tranqulity) have a cooldown.

Nourish
i like how the cast time is reduced when you have 3 rejuvs up. if we use that as our nourish healing advantage, nourishing a player with rejuvenation will heal 50% of its amount to nearby 2 lowest health players with rejuvenation on them.
Purpose:
helps aoe healing when WG and swiftmend is on CD

Healing touch
mana cost increase by 100% for each HoT on target. new effect: healing players with healing touch will also instantly heal them equals to the full duration depending on the amount of HoTs present on them.

eg. if there is Rejuv and lifebloom on the player, HT will heal for (X amount + rejuv amount + life bloom amount). mana cost = (base mana + 200% because there is 2 HoTs).

purpose:
our controlled burst spell rather than relying on free random Regrowth procs or spamming it
Keau
Lightning's Blade
Keau
90 Night Elf Druid
9005
Healing touchmana cost increase by 100% for each HoT on target. new effect: healing players with healing touch will also instantly heal them equals to the full duration depending on the amount of HoTs present on them.


With all due respect, just no. This would make us far too strong in arena.

I totally agree with the need of adding more tools to the aoe healing of Rdruids. Mushrooms are definitely a good place to look at. Means of reducing both swiftmend and/or WG could be viable although WG clipping would create additionnal issues code wise.

Personally I'd look for stuff that affects only merely pvp (although we still do need a buff to our single target throughoutput for pvp). In order to not derail too far from the class uniqueness, I'd suggest bounding a non-stacking efflorescence-like mechanic to mushroom (in addition to an upfront small burst) such that it's wiser to spread them to cover the ground under more people but still "alright" an option to triple bloom the raid when full stacked.

The skill cap added to spreading it properly would justify a buff to the hps/hpm/hpc of the mushrooms as well
Mitimem
Alexstrasza
Mitimem
90 Night Elf Druid
10870
Mushrooms
planting mana cost increased by 200%. 1 button plant all 3 mushrooms. when detonated, Swiftmend's CD will be reduced by 1 second (max 5) for each player healed.
Purpose:
since mushrooms dont heal for much, this could be like a support spell to throw a small heal and another OFFCD swiftmend since our only aoe heal = WG (not including tranqulity) have a cooldown.

This is much too busy way to address the problem, which is that Mushrooms heal for too little. The spell coefficient needs to be improved. The fact that it takes 3 GCD to put down mushrooms is annoying, but the real issue is that the heal produced isn't worth the time. I think they should keep the mushrooms as individually cast and consuming a GCD each, but such a good heal that it's worth learning when and where they should be placed.

All of the above OP ideas are much too cluttered, creating awkward dependencies or in the case of the Healing Touch idea, drastically overpowered. All that needs to be done are adjustments to spell coefficient, mana cost and cast time. Maybe some our HoTs need to be reworked to heal for more at the start and ticks progressively less powerful over the duration. That's about it.
Moofiosa
Hyjal
Moofiosa
90 Tauren Druid
10175
Nice wasted haste there pal - I was sure looking at your toon would explain such a ridiculous list of suggested changes - and I was right.
Fangthorn
Windrunner
Fangthorn
90 Worgen Druid
11215
12/27/2012 07:47 AMPosted by Moophious
Nice wasted haste there pal - I was sure looking at your toon would explain such a ridiculous list of suggested changes - and I was right.


You really want to be that guy?
Moofiosa
Hyjal
Moofiosa
90 Tauren Druid
10175
12/27/2012 07:55 AMPosted by Fangthorn
Nice wasted haste there pal - I was sure looking at your toon would explain such a ridiculous list of suggested changes - and I was right.


You really want to be that guy?


I am that guy.

You don't even know your own stat weights yet feel justified to post a thread (The OP) with suggestions that are just silly?

Nourish
i like how the cast time is reduced when you have 3 rejuvs up. if we use that as our nourish healing advantage, nourishing a player with rejuvenation will heal 50% of its amount to nearby 2 lowest health players with rejuvenation on them.
Purpose:
helps aoe healing when WG and swiftmend is on CD


Read the purpose and understand the supposed logic of such a change. You already HAVE

1: RJ rolling on a min 3 party members
2: Hit at least one of them with a hasted Nourish
3: And WG is supposedly on CD which means it must hit some of them to
4: This also requires Glyph of RJ
5: All the while spamming your most mediocre single target spell even with RJ on targets for extra aoe healing.

Healing touch
mana cost increase by 100% for each HoT on target. new effect: healing players with healing touch will also instantly heal them equals to the full duration depending on the amount of HoTs present on them.

eg. if there is Rejuv and lifebloom on the player, HT will heal for (X amount + rejuv amount + life bloom amount). mana cost = (base mana + 200% because there is 2 HoTs).

purpose:
our controlled burst spell rather than relying on free random Regrowth procs or spamming it


Another example of not knowing what you're talking about. The only thing wrong with HT is It's cast time but let's increase it's cost and add OH healing? We would ever only use it on tanks 99.9% of the time (excluding a possible NS+). You keep casting that 2.4 sec single target pal.

WM don't need a 'buff'? Come on with such nonsense...
Nexian
Kel'Thuzad
Nexian
90 Night Elf Druid
6020
http://us.battle.net/wow/en/forum/topic/7415494308

Please look at my suggestion and let me know what you think.
Pipikaula
Madoran
Pipikaula
90 Tauren Druid
14900
12/27/2012 06:29 PMPosted by Dewan
Nice wasted haste there pal - I was sure looking at your toon would explain such a ridiculous list of suggested changes - and I was right.


Wasted Haste? You do realize he is in Balance gear right? And that you want to be around 5k Haste for those extra Dot ticks.

He is in a Balance spec, but if that is Balance gear, I am an Enhancement shaman.

Please report any Code of Conduct violations, including:

Threats of violence. We take these seriously and will alert the proper authorities.

Posts containing personal information about other players. This includes physical addresses, e-mail addresses, phone numbers, and inappropriate photos and/or videos.

Harassing or discriminatory language. This will not be tolerated.

Click here to view the Forums Code of Conduct.

Report Post # written by
Reason
Explain (256 characters max)

Reported!

[Close]