This game has always had a gear difference, but this season with pvp power, and gear upgrading the difference is far more than any season before, and here is the solution.
Three Step Solution:
1.) Figure average item level of PvPers.
2.) Allow new, or existing 90s to achieve this average item level by allowing unlimited conquest cap to be achieved the same way that is currently in place.
3.) Profit by seeing people be able to stand a chance in pvp, and wanting to gear out there characters rather than sitting around waiting for s13 on alts.
Alternate solution: Allow players to cap the overall accumulated points from their main on a alt, or a portion such as 80% allowing for the ability to level a alt, and catch up in gear. PvP is about competition, and should not be who has the more powerful item 100% of the time
Another great example from comments from Rihard,
"Easier way, which I've seen suggested before, is to make the maximum cumulative weekly points with no rating requirement available to earn.
Someone doesn't do any arena or RBG's for the first week of the season, but they play on the second week. On that second week, their caps are 3600 (arena) and 4400 (rbg) instead of 1800 and 2200. If they don't play the first two weeks, 5400 and 6600 on the third week, etc.
Basically you have rollover caps. People with higher ratings still have an advantage because they have higher point caps, but it's possible to catch up to a reasonable level."
Create a way of figuring the average item level for pvp players, and from this allow new 90s, or players that have missed a week etc. to have a increased conquest cap to achieve this "average item level for pvp."
Back to my original suggestion
For example it is most likely we'll say 475ish ilvl so allow new 90s to achieve this item level by say a cap such as what ever is relative to attaining this item level. Obviously each week the cap for a new 90 would be higher throughout the season. This would increase people wanting to level alts, and get into pvp. This would also allow people that have had to miss a few weeks to catch back up to the average. It is 100% positive, and would allow for the people who really strive to do rbgs, and other things to keep their advantage, but would also allow more teams to que into them by increasing the overall activity by giving people a chance before next season where they can finally be on par.
The current problem is for example I stream, and people ask me what class should I level to get high ratings. I will answer with a detailed choice, and follow up by saying, but you will have no chance this season really due to the system that is currently in place you just will not be able to catch up on gear to get really high ratings.
Please respond lets get a blue to see this guys thanks!