But people like http://us.battle.net/wow/en/character/mugthol/Genshen/advanced go for 7.5% expertise, Agility gemming and prioritising crit over haste.
He doesn't seem like a regular Bob, nor does he seem like a failure, based on his experiences. His WOL shows a pretty nice uptime on needed buffs, and his damage taken is pretty remarkable.
Seeing as both types of gearing seem to work well in the right hands, this is all even more confusing lol.
this is the main reason why I opted to explain how each stat work instead of saying a cap.
from my 1st post:
"15% exp is safer. Some players manage to make it work with 7.5% exp, BUT 15% is the safest way to play. By having 100% chance of hitting with all your abilities, you guarantee that there will be no suprises in terms of resource management and skill usage. So the conclusion here is: while playing with 7.5% exp is possible, 15% is the safest bet"
you can make it work. He certainly did. Like Descretworia pointed out, player skill is a much more important factor than a couple stats here and there.
But not having full hit/exp cap is less "safe". That is undeniable, and It's just not something most monks will advocate. I'll never suggest, for a new monk struggling to use the class mechanics, to use a setup that can have hidden surprises.
But again, it's simply not the safest route. Not that it's impossible to do with it.
And he's not "gemming for agility". Since he's not using expertise gems on red slots, he naturally have that spare color, and the next best thing is obviously agility.
He have a total of 400 "extra" agility (not considering metagem, because most of us use it anyway) compared to any other monk gemming expertise.
That's 800 AP, ~0.5% crit, ~0.8% dodge. Hardly game breaking in terms of performance.
On average most people seem to miss ~4 KS per fight, how is losing out on 4 chi, 4 gcd's, and 24 energy worth 2550 extra expertise rating that could go into haste or crit or even mastery?
- 2550 extra haste gives you around 0.6energy/sec. That's around +1 chi every 66sec. Or around 7 chi in the regular 8 minute fight.
- 2550 crit gives you around 4% crit which translate into more EB.
EB is an rng defensive cooldown. It's not smart to rely on it to handle situations. It's an extra layer of protection .. not the 1st one.
now let's consider expertise:
- you can KS every 8 sec, so in a perfect scenario you can KS 60 times in a 8 minute fight.
- I'll consider 14 energy/sec regen, which is the most common mark. You generate 6720 energy in a 8 minute fight.
- This means you can use 168 "chi generating abilities" over the 8 minute fight.
60 of them will be KS
108 of them will be jab/expel harm
After consider that 7.5% chance of them will not land. That leaves you with:
Which means you lost 10 chi from KS, and 9 chi from Jab. 19 chi lost total.
But let's look at energy instead. 19 "chi generating abilities" not landing means you lost (19*40)/2 energy (half gets refunded). So you lost 760 energy .. but 380 was refunded. This 380 can be used on ~9 Jabs.
So you can recover 9 chi from the 19 lost.
You gained 7 extra chi with your 2550 extra haste;
And lost 10 chi from missing attacks.
My math can be really off, since it's not my expertise .. but even if somehow the extra haste overweight the loss from missing attacks, you still have to deal with the situation:
You have 0 chi and shuffle is about to drop .. Keg smash misses, you don't generate 2 chi (which will take you 3-6 seconds to generate with 2 jabs), to then be able to Blackout kick to keep shuffle up.
It's not about Blackout kick generating shuffle even if it not lands .. it's about not being able to blackout kick at all (or use another chi based defensive skill) because your resource-generating abilities failed to land.
so .. have fun with that possibility. =D