01/17/2013 02:12 AMPosted by Tiriél
Yeah.. thats not the same at all.
Its pretty much a given that preventing damage is superior.
That entirely depends on the mechanics of the damage preventing ability, and the mechancis of the fight. We're in a tier right now that incredibly caters to SS, and this is heavily skewing people's perceptions.
Any fight that has either constant raid damage or burst raid damage on a predictable timer is going to "cater" to SS, and that has nothing to do with this tier, it's every tier and every fight.
The comparison to DoTs and single target DPS is ridiculous; healing is not even the same thing. The reality is, 100,000 damage absorbed will always be undisputably better than 100,000 damage healed. Throughput from absorbs needs to count for more than throughput from effective healing for classes to be balanced correctly. Even if Disc is at the bottom (which I would argue is where it needs to be at the start of a tier given the mechanics of the spec), it is still providing significant value to the raid over and above pure throughput.