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So people should recommend changes to it in the way we expect it to be changed towards the end of the PTR? I understand where you're coming from, but your argumentation is somewhat strange. These people are giving suggestions to change the spell in it's current form.
Like wise, I just find "Ring of Peace should also effect friendly targets and reduce all damage from within the ring to 0" is not necessary imo, yes it needs to be a 4-5 sec silence/disarm on a 1.5m cd (or 2min), and needs to be able to trinket, spellsteal (maybe) and be tweeked, but if your running a melee cleave or what ever and your trying to get a kill and you use RoP, your team and enemy's team will be just sitting there, and if you try to kite they will just sit on you(guess thats why you'd have a caster on your team). The radius on RoP is pretty big when i played PTR.
Edited by Havocz on 1/6/2013 4:03 PM PST
Ring of Peace needs to be completely reworked.
At first I thought making it ground based and unable to move would balance it. To a degree that would fix it.
The problem? RoP combined with Smokebomb even if it can not move is insanely overpowered.
The main part that is OP is the silence.
Probably the only way to leave it as it currently function would be to lower the duration down to 5secs and again make it ground centered so it can't move. Making it last the same duration as smoke bomb might get it closer to balance.
Personally i say scrap the entire talent idea for this ability. Add a AoE defensive peel for MW only..
Put in a Improved Paralysis talent that removes the positional requirement, and removes dots off the target. That would be more then good enough to compete with the other two options on that tier.
Edited by Primiez on 1/6/2013 6:53 PM PST
Ring of Peace. Should be like, Buddha-nature or something in a small radius, like a luminosity which prevents all violence so those bearing arrows may fall at your feet in peace, all hostility to cease.
Why not? It says ring of peace. May as well have an ability which isn't a glorified mobile solar beam. That's awesome flavour. Prevents silly bomb + ring of peace as well. The last thing this game needs is more "no drawback" mechanics like smoke bomb (WHY DOES IT GIVE INFRA-RED GOGGLES?!?!) and something which is actually a genuine choice on their behalf. Hell, even if it silenced everyone except the monk (so they can still heal?). I don't know, it's a stupid, cheesy ability and I'm going to !@#$% like hell about it on the PTR.
Down with cheese. Limburger stinks.
Ring of Peace needs to be completely reworked.
If you have played a monk, RoP is what we needed to get somewhere in arena's/pvp. It's not gonna be that op when it goes live.
I have only played a monk this expansion other then leveling my lock to 90, and then deciding he wasn't worth the time investment.
I am actually on my second monk now which is level 66.
Yes Monks needed something big to get them into RBGs. WW especially needed it because MW AoE healing already helped them a ton.
The problem with Ring of Peace is the silence. Other then rogues and warriors every class in the game is major league impacted by silence. If you are a hybrid melee you are impacted by not only silence but disarm.
This ability combines both of them. On top of that it doesn't DR other silences and disarms which makes sense for the type of ability it's suppose to be.
This ability is so strong that every cleave is going to want a monk. Any cleave going up against a monk cleave will always be at a disadvantage. I don't know if you remember the TSG season 6 retardo zergfess where if you healer wasn't paired with a mage they died in the opening 30secs because of grip/strang/ghoul stun/bladestorm.
Well we are looking at the same senario only it's going to be dance/teb+xuen/bomb/ring.
It seems like they wanted this ability to help WW in RBGs and MW in arena to prevent casters from just CCing them to death.
This isn't the best way of doing that. You are going to see people tossing their shaman/druid for a MW with RoP. If they don't toss their shaman/druid they are going to replace a DPS with a WW monk because this ability is that strong.
I don't think that is the right direction for the game, and I play the class.
But that is just my opinion. People are entitled to disagree.
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