The Worst Idea Ever Conceived by Blizzard PT2

90 Undead Warlock
8300
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http://www.quickmeme.com/meme/3sm5ec/

http://www.mmo-champion.com/content/

The 2200 rating requirements on gear will be removed in patch 5.2, and when that happens, the only barrier to acquiring top of the line Elite gear will be the 27,000 Conquest Point seasonal currency requirement. While highly rated players will still earn gear more quickly, there won’t be an invisible wall to progression at 2200 rating.


When patch 5.2 lands, Blizzard will have for the first time in WoW's history made it so that no PvP gear whatsoever has a rating requirement. This started in in Cataclysm with the removal of rating requirements for individual pieces of PvP gear, and now Blizzard goes a step further with the removal of the 2200 requirement from .

Their justification and rationale for this is that there's an invisible wall to progression right now at 2200. That is partially true, as some classes who scale incredibly well with T2 (generally physical damage dealing specs, such as Arms Warriors) make fighting a T1 team incredibly lop sided in an arena, but that still does not explain why Blizzard is allowing players who have simply banked conquest points from the start of the season (potentially even by just completing enough random BGs every week) T2 gear rather than just making T2 gear purely aesthetic.

Instead of there being an invisible wall at 2200, there will be fragments of that invisible walls strewn across the MMR brackets as players entering the season a few weeks late or missing a few weeks of conquest caps will now be put at a gear disadvantage. While currently the invisible wall is coupled with a skill difference, the fragments of the invisible wall in 5.2 will simply result in equally skilled players losing to eachother due to a gear difference.

A large problem of T2 gear this season is that I would hazard a guess to say that most of the people with T2 this season wintraded. Wintrading has never been as widespread on US servers as it presently is in S12. Wintrading is primarily a problem in RBGs right now, so an obvious solution would be to remove the ability to gain T2 gear from RBGs rather than doing what Blizzard is currently doing.

Another potential solution would be to make T2 purely aesthetic and remove the stat differences between T1 and T2 weapons. This would allow Blizzard to stay true to the spirit of PvP that they have followed since S1 while solving the issue of gear differences.

TL;DR: 2200 rating requirement removed from elite gear, 27000 seasonal conquest earned put in place of it. This is a terrible change for both high-end players and casuals.


T2 is an actual goal for many players that are in the 2k-2.4k bracket. Not everything has to be about Gladiators titles and mounts. Typical blizzard to always take it to the extreme.

- Kuroz

01/17/2013 08:36 PMPosted by Poppychulox
I've noticed all of the people in favor for the free T2 are the ones without T2.


@PvEers, would you, too, not be angered if heroic raid gear was handed out to everyone through daily quests and LFR? I say this because this is essentially the PvP equivalent of doing just that.

This is congruent to giving Challenge-mode transmogrification gear to everyone who has earned 12000 Valor points in a tier.

Ay, m8s, why is it called "elite gear" if everyone gets it?


Don't remove the only carrot-on-a-stick for many casual PvPers.

01/18/2013 09:37 AMPosted by Janjanson
Honest answer please, do you believe you deserve T2?


I do.

This is a computer game.

I pay the same subscription fee as you.

- The rationale of most of the people in favor of this change. Do you deserve the same GPA as a student who works more diligently than you in university simply because you pay the same amount in tuition as the latter student? Of course not, that is an idiotic assertion.

Even in the realm of WoW, do LFR raiders deserve the same gear as heroic raiders simply because they pay the same subscription fee?
Edited by Psyops on 1/18/2013 10:41 AM PST
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90 Undead Mage
8520
I will restate:

Mechanical advantages for better players is a STUPID IDEA, no matter how you twist it. Imagine if in StarCraft, players in higher ratings would get faster resource gather rate? Or players with more wins in chess had an extra Queen? This is retarded, it's antithesis of competition.
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90 Dwarf Paladin
4880
I will restate:

Mechanical advantages for better players is a STUPID IDEA, no matter how you twist it. Imagine if in StarCraft, players in higher ratings would get faster resource gather rate? Or players with more wins in chess had an extra Queen? This is retarded, it's antithesis of competition.
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100 Human Paladin
16150
If you want cosmetic differences for your rating, petition for a unique tabard or a set of Cosmetic Vanity gear like Challenge modes for higher rating

Not gear thats higher in power.
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62 Orc Hunter
0
Even playing field sucks. How are people who race to max gear supposed to beat players with actual skill? I mean I thought wow was all about gear > skill, and now THIS?!?!?!
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90 Dwarf Warlock
17395
01/18/2013 09:38 AMPosted by Psyops
http://i.imgur.com/pc7Ss.jpg


Did...Did he just admit to DDOS'ing someone?

I will restate:

Mechanical advantages for better players is a STUPID IDEA, no matter how you twist it. Imagine if in StarCraft, players in higher ratings would get faster resource gather rate? Or players with more wins in chess had an extra Queen? This is retarded, it's antithesis of competition.


I agree. I'm all for the normalization of weapons, but for all that is holy, players who don't reach 2.2k don't deserve the vanity rewards of elite armor.

Blizzard needs to put their foot down when it comes to stuff like this. It's ridiculous.
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90 Undead Warlock
8300
I will restate:

Mechanical advantages for better players is a STUPID IDEA, no matter how you twist it. Imagine if in StarCraft, players in higher ratings would get faster resource gather rate? Or players with more wins in chess had an extra Queen? This is retarded, it's antithesis of competition.


So, why not just remove the stat upgrade from T1 weapons to T2 weapons rather than give everyone T2 weapons and give those who have not been capping all season T1 weapons (as they would not have 27000 conquest points)? Also, the entire T2 set doesn't give stat upgrades, only the weapons do, so that is still not explained.
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90 Undead Warlock
8300
Posted by Psyops
http://i.imgur.com/pc7Ss.jpg

Did...Did he just admit to DDOS'ing someone?


No, that's Abn, anyone who thinks he's a DDoSer doesn't know who he is (and therefore they probably don't know very much about PvP.) obviously kidding
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90 Undead Mage
8520

I agree. I'm all for the normalization of weapons, but for all that is holy, players who don't reach 2.2k don't deserve the vanity rewards of elite armor.

Blizzard needs to put their foot down when it comes to stuff like this. It's ridiculous.


Sure, make it have same model as normal PvP sets, make them recolors, whatever. I agree that winning should be about PRESTIGE, not getting advantages.
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90 Undead Warlock
8300
01/18/2013 09:46 AMPosted by Quint
this is the best idea they have ever had.


I'm sure you'd think so as you'll be getting your welfare T2 for the first time! :)
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100 Dwarf Death Knight
13675
People are missing a point here

Why top end PvE people get and keep their gear that is far superior than the rest while top end PvP players don't, and why the new system is good

1) Your local hardcore PvE progression guild runs with the best gear because they require an edge, they always run the new fights undergeared and spend great amounts of consumables during those times where the encounters are harder but eventually becomes easier as they gear up
Your local high ranked team as soon as the new season start they got the edge of gear as well, but the difference is that they don't have to spend as many resources and they are not undergeared(roughly everyone has the same gear there)

2) PvE players are under the mercy of RNG, they don't chose what they get or when, they go for about 3-4 more sets of gear during the same time as the PvP players, who only have the restriction of when they get a weapon, but again, everyone running for the top gets a weapon around the same time, so you don't get unbalanced right after

3)The gear your local PvE heroes wear doesn't make the boss hit harder or make the runner-ups wipe twice as much, the biggest difference between the hardcore and semi-hardcore would be the gaps of ilvl
Your local PvP heroes as they reach higher on ladder and the rewards are more accessible for them they'll make the gap widen by completely obliterating their enemies who are also players, the gaps on ilvl that makes PvE a e-peen race on PvP means the constant ramp-up in difficulty and a permanent stall on a lower rating for runner ups

In the end, for PvE everyone will get there eventually, even if they have to wait an xpac, the rewards will suffer devaluation, while the PvP rewards become unattainable and no matter how many seasons pass a bad pvp player will never see a high rating or a gladiator title
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80 Pandaren Monk
12945
Posted by Psyops
http://i.imgur.com/pc7Ss.jpg

Did...Did he just admit to DDOS'ing someone?


That is what I'm seeing too
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100 Human Paladin
13115
I hope everybody who is getting excited about their first t2 doesn't have too high of expectations, when everybody has it it won't be anything to be excited about.
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90 Troll Shaman
11390
They should make arenas and rbgs like challenge dungeons. Normalize gear to a certain level. Give everyone the same amount of pvp resil, pvp power, agi/str/int, stamina, mana, etc. The only difference should be your stats like mastery, haste, and crit. This way players can decide in how they want to specialize their characters.

The reward for pvp should also be like challenge dungeons - purely cosmetic. If you are 2200 rating, then congratulations! You get a different color of gear! Also, you get to have the personal pride of beating out many other competitiors.

Why would that be a bad thing? PvPers like to say how they are so good, so why not have it actually be skill based and not gear based? You want rewards? You can have it, just not a reward that will help you dominate other people and instead be something you can show off to others.
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90 Undead Mage
8520
01/18/2013 09:50 AMPosted by Dîzzy
I hope everybody who is getting excited about their first t2 doesn't have too high of expectations, when everybody has it it won't be anything to be excited about.


You shouldn't get excited about getting professional sports gear - you should be excited about getting trophies.
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90 Undead Warlock
8300
01/18/2013 09:50 AMPosted by Dîzzy
I hope everybody who is getting excited about their first t2 doesn't have too high of expectations, when everybody has it it won't be anything to be excited about.


They are just myopic imbeciles who don't realize that they're ruining the system for everyone including themselves. Anyone who is dedicated enough can earn it the honest way.
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90 Human Death Knight
10020
People are missing a point here

Why top end PvE people get and keep their gear that is far superior than the rest while top end PvP players don't, and why the new system is good

1) Your local hardcore PvE progression guild runs with the best gear because they require an edge, they always run the new fights undergeared and spend great amounts of consumables during those times where the encounters are harder but eventually becomes easier as they gear up
Your local high ranked team as soon as the new season start they got the edge of gear as well, but the difference is that they don't have to spend as many resources and they are not undergeared(roughly everyone has the same gear there)

2) PvE players are under the mercy of RNG, they don't chose what they get or when, they go for about 3-4 more sets of gear during the same time as the PvP players, who only have the restriction of when they get a weapon, but again, everyone running for the top gets a weapon around the same time, so you don't get unbalanced right after

3)The gear your local PvE heroes wear doesn't make the boss hit harder or make the runner-ups wipe twice as much, the biggest difference between the hardcore and semi-hardcore would be the gaps of ilvl
Your local PvP heroes as they reach higher on ladder and the rewards are more accessible for them they'll make the gap widen by completely obliterating their enemies who are also players, the gaps on ilvl that makes PvE a e-peen race on PvP means the constant ramp-up in difficulty and a permanent stall on a lower rating for runner ups

In the end, for PvE everyone will get there eventually, even if they have to wait an xpac, the rewards will suffer devaluation, while the PvP rewards become unattainable and no matter how many seasons pass a bad pvp player will never see a high rating or a gladiator title


And they're not competing in anyway near the same way with there fellow guild members.

Kinda makes the point...pointless. Even on a grander scale they're not competing with rival guilds in anywhere close to the same way.
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