01/11/2013 08:33 AMPosted by Psudoyou are refering to some1 who has a total of 4 posts in there total history, and the maths for HF is incorrect on a 6min fight a disc priest using a poreper rotaiton should cast 36 holy fires, taking into account lag and innefieciancy that would be reduced by a total of 10%-20% for the avg decent disc healer.
I'd say it's more likely to have 3-5 holy fires per minute, depending on encounter. There is a reason I often say vacuum math is overvalued.
By the way, I direct you to the quote below. I had thought it was very obvious why Twisted used holy fire casts every 20 seconds for comparison purposes.
Your average holy fire (17.25 seconds) falls in line with the charts I made showing that even if you are between haste breakpoints with your pets, the new Solace is the superior regen choice. Nowhere did I say you should only cast an average of per ~20 seconds.
01/11/2013 01:09 PMPosted by JesminiaIf the changes go alive in 5.2 as it is, I'd probably only take Solace when my DPS is needed, i.e., I'm picking it for the instant cast, not mana return. Since when I'm in the dps rotation, I'm swimming in mana anyway.
If you're normally casting holy fire anyway as Disc it would stand to reason mindbender would be more valuable from a DPS output perspective. Of course this is more of an assumption than anything.
For Holy I'd imagine the situation is different because holy fire isn't typically employed when healing as that spec. It would come down to the additional damage from the holy fires you aren't normally using vs the extra damage provided by taking mindbender.
I'm not sure how taking solace would be the optimal choice from a DPS output perspective for Discipline. I'm not sure Holy would take it regardless because of the reasons presented by Twisted.
01/11/2013 01:09 PMPosted by JesminiaOn fights where atonement is to build archangel stacks, I'm not using Holy Fire anywhere near its cooldown, so I don't see myself able to get enough mana from Solace than Mindbinder. Hard casted Holy Fire would suck, but I'll have to deal with it somehow. If Solace could return more mana, like 1.5% (don't think 2% is possible), it may be more workable for a HF slacker like myself.
This confuses me... Are you saying you're prioritizing other evangelism builders over holy fire in such situations?
I'd already label AA use mandatory in that having it up for heavier damage phases is optimal. Most encounters alternate between high and low periods of damage. Most t14 encounters have these highs on predictable, consistent timing. Since holy fire is one of your best, if not the best, evangelism stack builders I'm not sure why you wouldn't use it often as Disc.
All of this aside I'll say it again. I suspect these changes to solace are aimed at pvp. Previously your mana return in pvp was tied to a ccable pet (mindbender), a cast-time spell (solace) or an ability that requires procs from other cast-time spells (FDCL). Post 5.2 pvp healing Priests will have the option of taking an instant cast mana return ability.