The 2pc is just raw output but unless they do a major fix to ReM spreading mechanics which the whole community has been begging for since...probably beta, it doesn't feel as though it will put up to other healers' tier bonuses.
As for a quick comparison overview
-My order of STYLE preference (nothing to do w raw numbers) goes
paladin > rdruid > others(since the other 3 heals just get numbers alteration)
Sadly I think palies are bound to stick by their current 4pc t14 for most non gimmicky encounters.
-My expectation on relative value (how much of a % increase to your total healing set bonuses will account for).
Shaman > paladin >= druid > priest > monk
This is under standard non aoe spam all day everyday encounters. Shaman bonuses are fully intelligent and in small but consistent proportions so it will provide an outstanding amount of effective healing.
Paladins' tier bonus adapts well to blizz' natural process of "add more big burst aoe damage as tiers go up" encounter design and adds both a strong AoE AND single target healing component that synergieses with each other in aoe heavy situations. I'm honestly just affraid as mentionned above that t14 4pc will be too good to get over it 'till encounters force them to spam HR
Rdruids 4pc lines up with the mushroom revamp and whilst it's still poor design for a class to evolve around their heavy overhealing, at least it fixes part of their problem. Now they would just need a small improvement to their single target healing
I'm affraid the priest 4pc will often result in overhealing. Especially when blizz puts "nearby" without an actual damn distance. Then again, if it walks as stupid slow as shadowy apparitions, unless its someone within 8 yards of the priest, guy will be topped off before the stupid apparition makes it there. The 2pc is nice it puts some small sort of skill cap increase on priests by looking for micromanagement on PoM (and especially understanding encounter enough to tell wether its worth to wait for say a 4rth or 5th tick to bloom or refresh a new one)
MW hollà nothing fun, nothing game changing little to no skill cap involved. Unless blizz randomly changes their boss timer CDs to 35s I'll be yet again striving for 2pc and pass on every other piece 'till everybody has tokens for all their specs, alts, fnf, childrens and no more room to store them
I mainly play my warrior these days, though, and their set bonuses look friggin sexy. This:
Warrior T15 Protection 2P Bonus (New) Your Shield Slam and Revenge have a 10% chance to activate Victory Rush and increase the healing done by the next Impending Victory by 100%.
...this I want.
01/09/2013 09:38 PMPosted by SensationsI love the Shaman 2pc, but the 4pc has me iffy. The 4pc is 100% reliant on encounter design, I guess for your average bad guild where people are herps and don't stack when possible it's awesome but if fights are designed similarly to t14 then it won't be a huge deal for good Rshamans.
I feel the same way as Sensations. The 2 piece is going to be great, but the 4 piece is kinda "meh". I suppose it's just more free healing which can never be bad... but I feel like there's something more creative and interesting that they could do with the resto shaman 4-piece
01/09/2013 10:35 PMPosted by TaymageI want to see those golden apparitions
I imagine much like a Shadowy Apparition, but yellow and glowy.
I'm okay with the 4 piece. Not super enthused about the 2 piece for personal reasons. I don't use PoM that much, so I'm not getting much bang for my buck.
4 piece is... interesting? The best thing is its a smart heal and so I kind of do like it.
Both seem to address / improve our spread aoe healing (where we often rely on single targets, or HST to carry us through) and so that is probably one of the better things to see since the stackfest that was this tier probably won't exist next time.
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