top absorbed damage
top absorb + heals
top time spent in proximity of a node on defense
top attempts at a node capture
top successful cast time completed in attempt to capture a node
top amount of successfully casted cc
top time spent under the effect of a pick up buff
top... well you get the picture, what am I? A creative person?
Thus, I propose a reward system in which hopefully a bot could not obtain any reward for being the top dawg in any of the current, above proposed, or more ingeniously creative categories i couldn't even come up with! each top player participant in the bgs would receive some small amount of gold for trying their hardest to be particularly amazing in any one of these categories.
And finally to give you the idea of what kind of player would benefit from this change: I am currently in the niche of broke pvpers who only level alts, do call to arms bgs and random bgs, and cap conquest points in twos once a week. This is not enough gold to gem/enchant/repair, especially since my leveling typically consists of random dungeons for the random/cta bgs i participate in. Also, holy paladins, priests, and mistweaver monks for the absorb counter, i imagine (i, on those toons, certainly would) appreciate these changes.
Please take into consideration my woes, as small and fixable as they are :( don't worry guys, i know about dailies and dungeons and whatnot. so please, constructive criticism towards the proposed idea :D
ninja edit: two spelling errors i noticed. Also, I'm, bad, at commas, sorry. :(