First of all, one might ask, does it really matter if we're desirable in RBG's?
YES, YES, YES!
If we are not desirable in RBG's, then our class becomes underrepresented in the brackets, is unable to pug with other equally geared teams, and we, as a class, don't ever get our T2 weapons and never get on par with the DK's, Warriors, Locks, Priests, Hunters, Mages, and just about every other class that is more desirable in RBG's.
What makes a class desirable in RBG's in the first place? Two things.
1. Awesome Shiny Cool Abilities that CHANGE the playing field.
2. Massive damage.
Let me start with our damage.
Our damage is ok, but obviously not massive. We have substantial burst, but it is simply not on par with other classes like Shamans, Locks, Mages, Hunters and DK's. Our sustained is even worse. But this has already been retread a hundred times on this board, so I just want to say one thing about AoE.
AoE damage? Really? discussing AoE? yup!
For me personally, I feel as though one of my greatest contributions as a Ret Paladin in RBG's is to "spin the flag," as it were. In other words, go with Seal of Righteousness and spam Hammer of Righteousness and Divine storm to ensure that NO one caps that flag as long as I'm around. It takes some effort, it doesn't look good on the scoreboards, but it wins games. I feel like ALL of these abilities should get a flat 15% buff in damage. It wouldn't be game breaking, it wouldn't make us OP, and it wouldn't even put us anywhere near DK's for dot damage. Just a simple buff that would help make us a little scarier in large groups.
Now, on to the shiny cool stuff that Ret's don't have...
DK's get Gorefiends grasp
Mages get Ring of Frost
Boomies get Solar Beam
Warriors get Mortal Strike plus a crap ton of other stuff that is getting nerfed thankfully.
Rogues and Ferals get stealth
Locks can pretty much blow !@#$ up.
Spriests have dispel AND are surprisingly bursty
Hunters can stay alive and their pets are great at preventing sap caps.
Monks are getting "Ring of Peace" (omg have you read about that yet? christ...)
What do we need?
We need a game changer. We need something that makes everyone go... "yeah, we could really use that awesome Retribution ability"
And what do I propose?
MASS Hammer of Justice!
We don't have to call it MASS Hammer of Justice, but that's what it should do in effect.
10 yd AoE Stun. Put it on a 2 minute CD. and, most important of all, replace Burden of Guilt in the Talent tree and make BoG BASELINE.
This would give us a NICE group ability that would be unique to our spec and that is in great taste with our play style. We would have to talent into it, so in order to get it we'd have to give up 30s HoJ's and Repentence. Also, it makes more sense on that spot on the talent tree because it's a stun style CC in the same slot as all the other stun style CCs.
Is BoG baseline OP?
No. Simply not. Paladin's are one of the worst gap closers in the game. Having BoG AND a 30s HoJ would NOT break our class in Arenas. Our big burst would still be on a long cool down, and we would actually be on par with most other classes in the game as far as CC's go (ok ok, you can buff Enhance Shammies).
So, to sum it up:
Buff our AoE abilities by 15%
Make Burden of Guilt baseline.
Replace Burden of Guilt with a 2 minute AoE stun in the flavor of HoJ.
Oh, one final idea. I'm a bit too ADD to go back and edit it so that it makes sense, but Mass HoJ talent should be structured so that it acts differently for each spec. It should do something AoE and defense oriented for Prot, and something AoE and healing oriented for Holy. That way Rets don't get our cool ability taken away when everyone starts screaming about Holy's being OP. ;)
Let me know what you guys think!