01/16/2013 02:05 PMPosted by Bashiokbut let's be careful not to take things out of context and jump to extremes.
Bash, they haven't had their ritalin today,...they're going to go into extremes quickly
01/16/2013 03:32 PMPosted by ChabsWhat would be more fun to you, flying over Disney World or actually walking through the parks?
Where the hell is this post coming from? WoW would lose 9 million out of its 9.1 million subscribers if they did that.
Seriously, where the hell did this come from? Because there is zero possibility of this happening.
01/16/2013 02:05 PMPosted by Bashiokexperiencing a world directly from your character to the earth beneath it, and approaching questing content, is not served well by being able to lift off and set down wherever you like
01/15/2013 10:12 AMPosted by BashiokWe pretty firmly believe the questing experience is just wholly better when you can't lift off and set down wherever you like
01/16/2013 04:14 PMPosted by Doofenshmirtexperiencing a world directly from your character to the earth beneath it, and approaching questing content, is not served well by being able to lift off and set down wherever you likeWe pretty firmly believe the questing experience is just wholly better when you can't lift off and set down wherever you like
How did you come up with that? There can't be any data to look at. Have you really been playing the game and thought to yourself, "Gosh, I wish I couldn't fly right now"?
At some point Blizz will figure out they are not gods... just a bunch of folks that made a good game at the perfect time.
Back in the 1990's there was another company that built a massive online entertainment empire. They were making money hand-over-fist. Everybody (and quite literally their mother) used them. Everybody got used to using their software. All your friends were there and you even made new friends.
Other companies wanted in on the action. Many tried but none succeeded. They appeared to be untouchable. That's probably what caused them to think they were software savants of sorts. Only superficially listening to their customers. Always thinking they knew what the right answer was and that customers just needed to be educated... After all they had created this massive company, they must know what they doing.
The company saw their product as a spectacular creation that everyone wanted to be a part of. The customers though thought it was their world and they were paying someone else to look after it... even make it better for them.
In the end the customers got tired of not being listened to. Customers never left en-masse or collectively switching to a competing product. Their departure was slow at first. But momentum built up and soon enough almost no one was left.
There never was an AOL killer. But they're still dead.
01/16/2013 03:13 PMPosted by AlphadruidThis is a fundamental problem that I think drives alot of the complaints I read about Mists of Pandaria on this forum. WORLD OF WARCRAFT IS AN MMORPG. It is not a single player game. The whole point of the genre is for you to meet and interact with other players.
Remember starting as a Night Elf and running all the way from Menethil Harbour to Ironforge, then taking the tram to Stormwind? THAT, my friends, was the pinnacle of epic-ness in World of Warcraft.
Why is everyone treating ground mounts as an 'epic cross country road trip' where its all about the journey and not destination?
When in reality its more about the daily commute to work.
If ground mounts really added more fun,excitement,player interaction than flying mounts you would see far less players using flying mounts.
Trust me when I say,
after the first week of this content being released that rock you jump over to a quest will have just as much intimacy/value as the tree top above it would have.
And certainly won't add to player interaction anymore than driving by someone on the highway,especially when that highway has one destination (where players there interact as little as possible).
I doubt many people would quit over the loss of flying mounts. Not only was there a time where we didn't have them, but you'd be giving up all the main activities that don't allow use of them anyway(Raiding, BG's, etc.).
01/16/2013 04:18 PMPosted by MetallicaaAOL isn't dead, I still use AIM all the time, and go figure, it works better than Yahoo Messenger :P
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