I don't use macros or addons, they're a crutch! Situational awareness > addons/macros imo :D
(But, to each their own).
I found your problem.
Lol. Hey remember when healbotters cried rivers when Blizzard finally disabled the "smash one button addon" functionality? You're not "pro" because you use macros and addons, any more than I am for just using hotkeys and paying attention to what the heck is going on. You would suffer a lot more than I, should Blizzard ever disable the functionality of the macro capabilites, or, if the addon you rely on is no longer supported. But we would all suffer should Blizzard ever disable the use of hotkeys. So me using only hotkeys for everything, isn't the problem.
Don't tell me "we can't be the best at everything", because that isn't what I'm asking. I'm just saying that a SMALL boost to Holy Radiance is more than likely needed, because as it stands right now, it is totally lame. I go out of my way to avoid casting it if I can, because it is seriously that bad.
10 yard range, 50% healing from the primary target, diminishes beyond targets numbering 6, are all things that make the spell underwhelming. There are 5 classes that can heal, and the priest class is the only "dedicated" healing class. (I say "dedicated", because technically anything that can perform at least two roles is a "hybrid" class. Priests are, technically, a hybrid class since they can specialize into Shadow.)
The other 4 are all hybrids. I don't know how the other 3 hybrid AoE heals are, but I do know that Holy Radiance kinda sucks. I'm not saying it is totally useless, but yeah. I mean, if I specialize for healing, I want better heals. I have Dual Talent specialization if I want to go do dailies as Retribution so I don't spend 5 minutes killing one mobile object as Holy.
If the only thing Blizzard did was make it so HR gives you two charges of Holy Power, so I could HR => HS => (3)LoD, I'd be happy. I'd also be happy if they just reduced the cost a bit and nothing else. I'd also be happy if they increased the range slightly and gave it a small boost to the healing done beyond the primary target.
I'm not asking for all three, while dual wielding 2h weapons and taking 90% less damage at all times. I think what I am asking is fairly reasonable, all things considered.
2pc pve...reduces its cost by 10%
4pc pve,,,4sec hs cd
how much more aoe healing do you need?
we can just agree to disagree as I can see you only want to see it your way
Okay, and if you don't have the set bonus? Then what? You're gimped until you do have it. But of course, once you get it you're pro and everyone else is noob, amirite?
My main reason for even making this post is that I (or anyone else for that matter) shouldn't have to have a tier set bonus to do the Challenge Mode dungeons. I realize my gear isn't even at the level I need for Challenge Mode dungeons, but, I shouldn't *need to have* a set bonus to get extra AoE healing capabilities. For example, Wise Mari does some serious AoE damage. While the gear gets scaled down, you still retain the set bonus if you have the tier set.
I'll probably also re-talent for Holy Flame, but then why do the other talents in that talent tier seem so underwhelming? It's like no one even gets those other talents. If Holy Flame can be on multiple targets at once, why can't Sacred Shield somehow be more useful? Selfless healer seems "okay" I suppose, but not so much that people would sacrifice a HoT for it, ya know?