Holy PvP - crit or mastery?
If someone is getting focused hard, let's face, Illuminated Healing isn't going to jack. It's like laying a coat of tissue paper over someone's armor and saying, "There you go." Granted, it is tissue paper that you can constantly recreate, but tissue paper nonetheless.
Crits with Holy Shock also give you more uptime for Infusion of Light. If you can basically crit ever 6 seconds (since Holy Shock automatically has a higher crit chance), you'll notice the reduced cast time benefiting your team quite a bit.
As someone has said, FoL crits are always uber.
But yes, I do enjoy having Holy Shock crit and getting a fast Divine Light out. However, I'm not much of a risk taker. I don't like relying on the chance Holy Shock will crit like I don't like relying on Divine Purpose to activate.
For what it's worth, though, if I needed 425 rating per crit like I do for Mastery, I'd go crit. In PvP, throughput and burst is everything (or at least a lot).
And I can make a 50k tissue paper from an instant cast spell!
I actually stack Mastery and reforge out of Crit (into Mastery or Haste). The reason I decided to do that was because I get 1% more shielding from my heals for every 425 Mastery Rating, whereas I get 1% more chance to crit for every 600 Crit Rating. I guess I just like getting the most returns out of my secondary stats, and I like the fact that Illuminated Healing shields don't overheal until you have like a 120k bubble on them.
PvP isnt PvE, which is almost painfully obvious to say, but the difference is uptime. PvE you are near 100% uptime, and we all know the amount of CCs that go on in PvP to say that you are going to get quite a bit less uptime.
The quote above doesn't take into account for uptime. Its perfectly fine to calculate 100% uptime mastery versus 100% uptime crit in PvE, but when uptime dips far south of 100 in Pvp you start looking for bang for your buck on each spell. Which makes crit favorable.
With crit, you have a chance of saving someone taking high damage if the lucky crit occurs, but if it doesn't, they'd die from even a lesser amount of damage. With Mastery, I'd never save them if they are recieving high damage, but will always save them if they are taking low damage.
I'm only a better than average healer, so I value stability over the 50% chance my Holy Shock will save my target (Holy Paladins can get 50% crit with HS without CDs, right?) while they are taking ludicrous damage. I just hope I don't fight REALLY good dps in the bgs I do.
Farther down the rabbit hole...if I crit more often with my heals, then Illuminated Healing is going to have a higher number to pull the percentile from. In a sense, that's making up for the loss of crit if you were to work more on mastery, at least from my own psychotic logic on the matter.
In conclusion I think it honestly depends on which you would prefer more. Do you want to have your shield being built much better at the cost of less crit heals, or would you rather have more crits at the cost of a slightly weaker shield generation?
Two reasons to stack crit in pvp:
1. Bigger heals right NOW.
2. Infusion of light. Those superfast divine lights are so important. Casting divine light without an infusion of light proc is like putting a big red cross over your head saying "I'm a healer, come #%!@@*#* me." Well, ok, the cross is there already, damn it, but infusion of light keeps us mobile and makes us harder to interrupt.
Having said that, if mastery is what works for you, I'm not going to argue. Crit is just the advice I give if someone asks me.
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