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Give pally a glyph similar to dk's icebound, that reduce divine shield's cooldown to 2 mins and have it last for only 2-3 secs. This way pally will have something to save them from constantly staying in cc.
Or does this sound too OP?
I get the idea. It'd be something you want to use more defensively, aggressively (if that makes sense), in that you break out of bad stuff more often but you're only protected for a good 3 seconds before all hell breaks loose.
If anything, I'd actually *love* the idea - in both Prot and Ret specs, I take advantage of a /cancelaura macro for OHSHI moments, like to clear a bad stack while tanking or bubbling off some DoTs/snares to get to my target before cancelling the bubble and subsequently the damage debuff before going to town on them.
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