Judgment – A magic attack that unleashes the energy of a Seal to cause _____ Holy damage, generate one charge of holy power, and apply the Magic (Holy?) Vulnerability debuff to a target. Instant Cast. 6 Second Cooldown.
Magic Vulnerability – Weakens the will of an enemy target, increasing their magic damage taken by 4% for 30 seconds. Only applied by Judgment.
Exorcism – Forcefully attempt to expel the evil from the target with a blast of Holy Light. Causes _____ Holy damage and has a 10% chance of generating a charge of Holy Power. 2 Second cast time. No Cooldown.
Hammer of Wrath – Hurls a magical hammer that strikes an enemy for _____ Holy damage and generates a charge of holy power. Only usable on enemies that have 20% or less remaining health or during Avenging Wrath. 6 Second Cooldown. Instant.
Harsh Words – Consumes up to 3 Holy Power to heal a friendly target for _____ or deal _____ damage to an enemy target. 1.5 Second Cooldown. Instant. Replaces Word of Glory.
Pillar of Light* – Calls down a pillar of light at your target location, causing _____ Holy damage over 10 seconds to enemies who enter the area. 5% chance pre tick to grant 1 holy power. This cannot occur more than once every 15 seconds. 10 Second Cooldown. Instant.
Holy Shock* – Blasts the target with holy energy, causing _____ Holy damage to an enemy, not usable on friendly targets in Shockadin spec. Grants 1 charge of Holy Power. Holy Shock has an additional 25% chance to be a critical strike. If the paladin lands a critical strike, their next Focused Light cast within 5 seconds will be instant cast. 6 Second Cooldown. Instant.
Ray of Light* – Channels a ray of light at an enemy target, dealing _____ Holy damage per second, increasing by 10% per second channeled, and dealing _____% of said damage to all enemies within 6 yards of the target. Able to be channeled for up to 10 seconds. Grants 1 Holy Power if the channel is completed. 20 Second Cooldown. Channeled.
Holy Explosion* – Consumes up to 3 Holy Power to deal _____ Holy damage per charge of Holy Power in a 10 yard radius from an enemy target. This will not deal damage to the primary target, but will disorientate them for 3 seconds if the target is not a player. 1.5 Second Cooldown. Instant.
Focused Light* - Focuses a thin beam of light on a single enemy target, dealing _____ Holy Damage and generating 1 Holy Power. 8 Second Cooldown. 3.5 Second Cast.
Guardian of Ancient Kings – Summons a Guardian of Ancient kings to help you deal damage for 30 seconds. The guardian will attack your current enemy, increasing your critical strike chance by _____ each strike, resetting to your normal crit chance after each crit. When the duration expires, you gain 1 Holy Power. 5 Minute Cooldown. Instant.
Divine Favor* – Grants the Paladin 20% increased spell haste and 20% increased critical strike chance for 20 seconds. 3 Minute Cooldown. Instant.
Avenging Wrath – Increases all damage and healing done by 20% for 20 seconds and allows use of Hammer of Wrath for the duration. 3 Minute Cooldown. Instant.
Divine Plea* – Returns 30,000 mana instantly and grants 1 charge of Holy Power. 2 Minute Cooldown. Instant.
“*” – Spec Specific ability.
Holy Power Generators; to more easily see:
- Judgment (6s Cooldown)
- Exorcism (10% chance)
- Hammer of Wrath (when available)
- Guardian of Ancient Kings (upon ending naturally /w 5m Cooldown)
- Pillar of Light (5% chance /w 15s Cooldown)
- Holy Shock (6s Cooldown)
- Ray of Light (if completed /w 20s Cooldown)
- Focused Light (8s Cooldown)
Holy Power Finishers; to more easily see:
- Harsh Words (Single Target)
- Holy Explosion (AoE)
I would like to make a couple of notes about abilities in this space. First off, suggestions are always welcome. This is honestly more for fun than anything else, since I doubt this spec will ever come to be, but it’s fun to dream, no?
Anyway, Harsh Words would work with Eternal Flame, much like shadow priests do damage with Halo as opposed to healing. If a paladin chose Eternal Flame as the shockadin spec and used it on an enemy, it would apply a DoT instead of a HoT.
Pillar of Light basically just acts like Consecration, but altered a bit to fit the needs of a dps player.
Holy Shock would need to be buffed in damage compared to the holy spec version of it, this is also true for most abilities that I’ve carried over from Holy.
Exorcism would work like the old version of it, which is explained in its tooltip. That model works better for a caster dps class, and could exist without changing the other specs version if need be. Or if that is not possible, a new spell could take the place of this version of exorcism, but do relatively the same thing. Or we could just carry over denounce, raise the damage, and take away the anti crit debuff.
Harsh Words would also need a major buff compared to how it works currently, but only for shockadin spec. This was touched on when I mentioned Holy Shock.
All in all, these abilities are just some quick ideas, and better ones are surely out there. I carried over many cooldowns and abilities from the other specs, but tried to add in some new things as well. I believe the current paladin talents still fit in well with this spec, so no redoing of talents is needed in that respect.
Divine Luck – Whenever the paladin lands a critical strike, holy damage dealt is increased by 5% for 5 seconds. This effect cannot occur more often than once every 10 seconds.
Guided by the Light – Converts 100% of the paladin’s spirit into hit rating.
Mastery - Increases damage done by instant cast spells by ____% per point of mastery.
Stat Priority (Guessing):
Intellect > 15% Spell hit [Spirit = Hit] > Haste > Crit > Mastery
Single Target Rotation:
1) Harsh Words with 5 Holy Power.
2) Holy Shock whenever possible for Holy Power and a chance at proccing Focused Light.
3) Hammer of Wrath When available for the Holy Power and strong damage.
4) Focused Light whenever it procs.
5) Judgment whenever possible for Holy Power.
6) Exorcism for consistent damage and a chance to proc Holy Power.
7) Harsh Words with 3 Holy Power.
1) Pillar of Light for immediate damage and a chance at proccing Holy Power.
2) Holy Explosion at 5 Holy Power.
3) Ray of Light whenever possible after Pillar of Light is active.
4) Holy Shock for Holy Power and Focused Light procs.
5) Hammer of Wrath for Holy Power if available.
6) Focused Light for Holy Power.
7) Judgment for Holy Power.
8) Holy Explosion at 3 Holy Power.
Use all the cooldowns at the begginning of a fight.
Use Divine Favor and Avenging Wrath together when they come off cooldown.
Use all the cooldowns together again when possible.
In the end, I was feedback from other paladins about these ideas, as well suggestions to improve these ideas. If you have completely different ideas that fit into the idea of a shockadin, express those as well. I want to see what people think. I did not attempt to put numbers in the blanks for abilities, as balancing the damage would be Blizzard's job.
Edit: I think this spec could [possibly] due with one more HoPo finisher. Not sure. Ret has 3 counting inquisition, Prot Doesn't, Holy doesn't. Thoughts on that as well?
Edit2: Getting some sleep, will respond to anything directed at me sometime tomorrow [technically today]