01/24/2013 08:06 PMPosted by WarailaThe less players they have to balance round means less interesting encounters, less interesting mechanics and more generic tank and spanks disguised with a random gimmick.
Obviously that's what some of the ingenious folks around here want.
You know, the ones asking for Vanilla to come back? Where just about every raid boss was a tank and spank with a gimmick tossed in here and there.
Vael was a guild killer. You know what Vael also was? A tank and spank with a tank swap and VERY tight "enrage timer". It didn't take skill. It took not being an idiot with a lot of gear.
The mechanics are the same in both raid sizes. You want to know why 10 is easier? Room isn't any bigger or smaller than with 25. Don't need to stand in crap while not stacking on each other? More room to move. That has NOTHING to do with making creative encounters.
25 man raids are "more difficult" than 10 man raids because of logistics. I come from days where you had to spread the raid way the hell out but if you went 2 inches to your left, you were too close to the healer and killed them. That's not "difficult", that's not "challenging", it's a logistics fail. Stop making encounters based on having X players do Y or not stand in Z or spread way the hell out and suddenly 25 doesn't suck quite so bad.