01/29/2013 01:25 PMPosted by BomdanilHow do you propose this is done then?
Free transfers and faction swaps. QoL improvements with regard to consumables and getting the raid together (i.e. HGWT being brought back with the stipulation that it only works for groups of 25 players or more, or to have Warlock stones function in that fashion; cauldrons being brought back at a 25m level only). Having cross-realm content runs for current raids so long as they're done at a 25m level.
The goal is to give 25m raiders access to other 25m raiders with a minimum of fuss and anguish, and to make managing those raiders in the run more feasible once you get them there. Hell, even opening up the guild recruitment tool to be region wide if marked as a raiding guild, with the ability to specify that you run 25's so that recruitment can occur in game rather than at places like guildox or WoW progress would at least be something in the right direction (not that anyone uses the damned thing, but that's a whole other complaint).
So something that Blizzard won't do, something that won't bring in new people, some way to get less than 25 people to a raid quicker and a way to kill guilds? All wonderful ideas. I'm glad they will help.
As I've covered in a few earlier posts. 25man guilds already have access to 25man raiders. 25man raiders only raid 25mans, thus they are playing in a 25man guild or have quit. What 25man guilds need is access to swing players. Those are players that have no real care which format they do, they just want the one that makes the most sense to them. Players currently in 10s due to least resistance. That is not the same as all 10s players or players in 10s because they want to be with friends or random various reasons. Players who want to do 10s, should always do 10s. Players who don't care one way or the other should be pushed towards 25s, then they can work their way down the difficulty scale if they see fit.
Free transfers won't ever happen due to exploitability with moving gold cross servers many times etc etc. That along with server transfers being a huge part of Blizzard's income apparently.
QoL changes will keep players in 25s long, but will not add new ones. A couple hundred gold a night and a saved trip to the AH is going to make you leave you stable 10man guild for an unstable 25man guild? Really? That is going to do it? It might make current 25man guilds try to hold out a touch longer, but the end result will be the same.
HGWT is a nice thing, but not a format saving ability.
Cross realm raiding... while it might solve some short term issues, it would be devastating for the game. It would take out being in a guild from the game. Guild perks, guild rep, all of that would be gone. A huge aspect of what it means to raid and play an MMORPG in general would vanish.