01/30/2013 06:17 AM
Posted by Dysheki
He said encounters were less complex than they could have been. That is not the same as less complex as TBC/Wrath. I don't think anyone would argue that encounters then were more complex. Parts of them were but not overall. Nowadays, they have learned more and could make much more complex encounters if they were allowed to make class specific parts of each encounter.
I'm gonna disagree requiring a lock/mage tank makes anything more complex. It makes it more annoying to make sure you have a specific class to complete an encounter, not more complex. Not to say BC bosses weren't complex at all (end-raid bosses in TK/SSC were), but for the most part they weren't.
Requiring 5 shamans in a raid for heroism to beat the dps check isn't difficult content: it's silly content.
No one is asking for 10s to be limited from current content. They are asking for 10s current content to be different from 25s current content.
I don't see why they need to be different. At all.
Class stacking is different from what we were talking about. Requiring a ton of shaman is dumb for lust back in TBC days. Just imagine if on say Will, one of the bosses took on Twin emps idea of only be caster damage and only allowed casters to "dance" on said add. They could have tossed something in forcing 2-3 casters to dance per phase or cause a wipe. It could have allowed for more complexity in the adds that came down cause you'd have an extra "normal" tank to pick at. They could do all kinds of things with a fight like that.
LeiShi could have been changed a ton to allow for caster tanks since its all spell damage. Maybe then the add phases could be something seriously unique and different each time or maybe it would allow for more than 3 mechanics.
Maybe Blizzard would have made them the same even with balancing for 25s first, who knows, but the fact that I can on the fly come up with some ways to make a couple current encounters more difficult/complex by adding in a caster tank or two, makes me think that with months Blizzard could have done a lot more.
And as touched, encounters are more complex now because of game advancements and learning over time, not because 10s makes it better for complexity.
And to touch on the last part, when the "same" isn't working well, the only other option is to try something different.