01/23/2013 09:00 AMPosted by Crithtowe love that there’s opportunity for those groups to try out new players or unusual comps without causing a huge burden
Translation: It's easier to carry people in 25-man.
01/23/2013 09:07 AMPosted by DaeriozThis will not help bring back 25s.
02/28/2013 04:10 PMPosted by JudiquaitorThis is absolutely correct. The true value and purpose of LFR is to see the new content and work on your strategies so you can take the next step and down the regular bosses. Please keep some special treasures for the raids people are working to confront.
No. The purpose of LFR is to keep the subs paying via continued progression through gear and story and LFR allows most players the opportunity to feel like they're progressing without the need to join organized runs or even be in a Guild. It's all about the Benjamins.
The majority of WOW gamers log on to play solo at this point since Blizzard has slowly eroded any need for social interaction. It's a chicken and egg argument to figure out whether it was the player base that changed on their own or if the Blizzard devs screwed with the design of the game so much since Wrath that they changed the players expectations for the worse. Probably both.
I'll always contend that MMO's are always at their best when the players are the content since without the social aspect MMO's are flaccid versions of single player games of the same genre. When content was gated behind the need to join a good guild and be a good citizen of your server WOW was at it's peak.
01/23/2013 09:12 AMPosted by SchwarzkopfI'm not sure how I feel about even more rng being added to loot tables. I already haven't seen a weapon from empress or tsulong in 9 kills/coins, but now I have to hope the item to drop and for it to be thunderforgerd?
I'm still waiting for a sha touched weapon after 36 rolls in ToES (2 bosses, 2 chances per boss per week, 8 weeks).
RNG is RNG, but jeez it sucks.
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