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Maybe it's just me, but you already have the solution to 10s v. 25s. You're doing it in Asia already.
Why not at least TRY that before coming up with some other crazy, overcomplicated process that ultimately relies on the RNG, which, by now has embittered a number of players.
01/23/2013 10:09 AMPosted by CyberthugIf you enjoy the feeling of the bigger setting shouldn't that be the reward of doing it?
Well if thats the case, if you're in a 10man why should loot matter at all what item level it is, and why would it matter if 25man's recieve a higher chance?
01/23/2013 10:17 AMPosted by FuzzywashereA 25-player raid takes an extra level of logistical commitment for the officers of those groups...and we want to support the larger raiding guilds.
Please explain how providing an extra "small chance" at higher loot level will make a raid leader or officer's job easier? Do you really think a "small chance" at higher loot will get 10 person teams to form up 25 person teams or stop a 25 person team from breaking up?
Perhaps you need to consider what raid leaders and officers struggle with when forming groups and managing a guild. You may be surprised (or not) to find that many of the problems are common.
In either size guild/raid, a lost or absent tank or healer will result in stress. You can't pug a tank or healer while working on progression. Keeping an extra tank or healer to avoid the situation would mean benching one every two weeks (rotation) which is not fun for them. Yet, you need a consistent team to make progress. Especially since the new raids require more precision and timing.
Perhaps if you allowed a range for a raid, 9-11 or 23-27, it would do more to help raid leaders and officers manage the reality of putting a raid team together than loot. I.E a raid that adapts to the number of players present...within reason.
This! Just accept the consequences were bad for the decision you made, and revert them back. You've already fixed it elsewhere because of "player demand". Do it here, too!
2. Make a public announcement that 10s and 25s are not the same. You gave it a good shot. We applaud you. A++ for effort, would run raid again. But at the end of the day, 10s and 25s are not the same. It's time to admit this, and move forward, without finessing answers like "well this boss is harder in 25s, and this boss here is much harder in 10". SET THE RECORD STRAIGHT:
Accept this. Move forward with this design.
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