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On 10s, maybe. But 25s is a different story.
This is also a valid concern, but there are ways that Blizzard could help us out in 25s without messing things up in 10s. WM radius, maybe a larger hit cap on WG, more targets for Swiftmend...I dunno.
As I said, I'm guessing it's a friend's or SO's account that they raid on, but you use to post. Not sure though - and maybe you shouldn't claim that people are your alts when they aren't?
This. Are you people really that stupid?
If Tay and I are the same person, we've got a serious case of multiple personality disorder.
At least you have an interesting naming convention. Some of us (I'm not saying who, ok?) are imagination-challenged, and have, for example, two mages named Taymage and every other toon name starting with "Tay".
I was looking at that graph when I said that.
This thread, or a thread just like it will pop up before you know, and the same discussion will start anew. Complete with "druids are fine, l2p", "lol @ your progression", "quit trolling", "why do you hate druids?", and just about every other fine comment this thread has had to offer.
Thanks for trying to offer insight and decent feedback, but people tend to ignore reasonable posts so they can argue with one another instead.
That was one of my main concerns as well. While they'll certainly heal for more, having to premeditate them ahead of time may be a pain in the keister. Then again, I have no idea how the new tier will be. Also wondering if they're worth using when they're not propped up by overheals if you need to use them on the fly.
I actually like this idea. It would certainly add some flair to playstyle.
I think this is an avid example of 'bring the player, not the class.' - Resto druid's aren't hurting at all. Atleast, they definitely won't be come 5.2.
* Strong ticking heal on tanks.
* Rejuvenation can be strong if used correctly.
* Swiftmend if you get lucky can be awesome.
* Wild Growth heals for a decent amount.
* Inefficient raid wide healing during abilities such as [Rain of Blades].
* Balance between throughput in mana regeneration can be difficult.
* Definitely don't have any preemptive healing abilities for large AOE situations besides Rejuvenation.
* 10% static healing buff.
* Mushrooms will consume 75% of rejuv, making them larger, and much more useful / viable for AOE situations.
* Still mana issues as far as the balance between throughput and mana regeneration.
If you think that resto druids aren't strong this patch - let's take a look at every 10 man heroic world of log top ranking 10 players. Almost every fight besides spirit kings, lei shi, and garalon has disc priests in the top 10. If you have a disc priest in the raid, you LOSE healing. Your job is to heal up damage done, not to prevent it. Making you less viable, but still bringing strong CD's such as Incarnation, and tranquility. Assuming you 2 heal with a resto shaman, or a holy paladin / mw - you won't be hurting. There is still plenty to heal.
This pathetic idea that its Disc priests stealing heals that are the only resto druid problem is far from the real core of the problem.
Its not about Recount HPS, but QoL issues.
We need Clearcasting to stack atlast to 2 or 3, because right now our only mana management outside of the crap innervate of MoP, is clearcasting, and it only working on single target, low HP/M, heals is pathetic, and without it being able to stack, you feel forced to use it as fast as possible, or you will be wasting new procs. Maybe also increasing the time a little can help with the fact that most of the procs are used just to restart lifebloom timer, because there is nothing to heal at that moment...
Mushrooms are now completly OVERPOWERED in a situation like Ultraxion, Pathwork, etc... were we can predict were the raid will be the entire fight, and place the mushrooms correctly, and completly USELESS on fights we need to move or to spread.
Both Paladins ans Priests can deal with aoe healing when the raid is spread, and dont start with raid hotting, because its HPS is pathetic, and its mana efficiency is lower then other healers ways to deal with it.
Wild growth was our answer to it, but right now it heals for so low that it will never save someone , or really heal any significant amount of damage, its just something to top people HP when there is no more damage happening with a lower cost then reju spam.
Dont start implying that Tree of Life or Tranquility is that great because they ARE NOT!
Tranquility is worse then Healing Tide, healing the same but being channeled, wile ToL is way weaker then ascedence or other healers CD`s.
To the uninformed people, instant Regrowths have almost the same HPS then normal ones because regrowth cast time is already 1.5sec. It only enables it to work wile on the move.
Lifebloom blanketing the raid with 1.5sec GCD, and the amount of damage that happens on heroics nowdays is useless, its only possible to save mana in normals, not something you will do to really heal the raid...
Right now we are the only healers that NEED to gem EVERYTHING in Spirit, and that still suffers with mana issues with over 11k spirit unbuffed in Heroics.
If you are not having mana problems, is because you are not doing all the HPS you can simple as that.
Even the top HPS a druid can produce is a joke compared to a Paladin or a Disc Priest right now.
So in the end, we need some more small tweaks.
- Make Clearcasting stack up to 2.
- Also Make Clearcasting works with Wild Growth, because there are times were we cant use single target heals because there is too much aoe damage on the raid.
- Make WM:B area 30% bigger, make it only 1 Mushroom placed at a time, nerf the cap of reju overheals to 50% of the HP from 100% that is on ptr, nerf the placement GCD to 1.5sec, and make a new mushroom placement that despawns an old one retain 50% of the stored amount.
- Reduce the Hot time and CD from wildgrowth by 2 sec.
Or increase by 40% the healing of Wildgrowth on targets affected by your Rejuvenation effect.
- Change Wildgrowth glyph to increase the number of targets healed by 5, but instead of changing the CD, make it cost 100% more mana, and heals for 40% less each target.
(Making it a situational glyph, not a mandatory one, and also making WG better for 25-man)
Edited by Sàtàn on 2/15/2013 8:20 PM PST
Lookie here, I'm Satan and I like to post things that make my opinions facts.
I guess all priests are not doing all the HPS they can because they don't spam PW:S. Mmmmmm.
This also sounds horrific.
Edited by Fleurs on 2/15/2013 8:42 PM PST
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