Cyclone's range has been increased to 30 yards, up from 20, and it now has a 30-second cooldown for Feral Druids. In addition, it will now share diminishing returns with Banish, Seduction, Bind Elemental, Hex, Freezing Trap, Wyvern Sting, Gouge, Sap, Hibernate, Paralysis, Polymorph, Ring of Frost, Repentance, and Quaking Palm.
FIRST OF ALL - Instant cyclone is what has kept Feral VIABLE in Arena environment, and BARELY acceptable, much less desirable in RBGs.
Now I appreciate you have to make changes to the game to please everyone, but this change is FAR too drastic and you end up ruining the balance of your own philosophy for making everyone happy, by completely stomping the Feral playerbase. Take a good look at the upper Feral representation of any bracket--Arena or RBG and tell me what do you see??
NO FERALS, WHOA. So how important is it that you nerf ferals' cyclone? All you see are resto druids up there right?? SO WHATS YOUR DEAL, we can't be THAT OP.
Please Blizzard, tell US, what will Ferals bring to the table now? What do we have to offer without instant cyclone? Where are you going with this?? And again as is common whenever I feel the need to post it's because of your failure to compromise on some seriously important changes.
What you didn't consider:
- Making cyclone a much smaller cooldown, 30 seconds is WAY too high, 10 seconds would be far more reasonable. (And I know you don't know this blizzard because any druid representative in their right mind upon reading patch notes would have told you "hey hey hey whoa whoa, hold on just a second.. you're doing WHAT?!")
- Why limit cyclone completely for 30 seconds? Why discourage hard-casting?? WELL!?!?!
- If cyclone shares DR with other cc now, then why not extend the duration to a full 7-8 seconds like polymorph? Because on DR a 5 sec cc is just disgraceful.
Because what happens:
Players use pvp trinkets to remove crowd control. So say I use an instant cyclone (assuming it'll still exist in 5.2 in any form) immediately pvp trinket pop, k now I.. insta root?? Hey that's cool, but it's.. just awful, maybe in season 1-4 yeah okay, but now just no, and I really needed that player to just fkn be cc'd for some duration. SO many ways to get out of it unless you're a warrior (who ironically blizzard you say are about mobility).
Also consider warlock and priest fears, no one thinks that's nearly as out of hand as feral cyclones??!?!?!?! Really?!!!?!? Honestly if you can tab target or focus target someone to use your predatory swiftness cyclone I think that qualifies as using skill in this game as far as skill goes in WoW and shouldn't we encourage that? More so than an aoe psychic scream, and pet who fears for you. Warlocks get an instant blood fear, what's the cd on that? 10 seconds. Then they can hard cast fears all they want, and guess what fear's rarely ever break from damage. SO BLIZZARD, WTF MAN?? YOU WANNA GO??! YOU WANNA GO, BRO!?!?
Sorry I'm just passionate about feral, and you really shafted us without a second thought here.
The bottom line:
If you are going to take something, you have to give something in return, you know, give and take. And especially if you're going to take something vital and core to our viability and demand. You MUST give a sufficient replacement for survivability/utility/cc because as of 5.2 we will have extremely little to offer. Look how much cool @#&! monks are getting!! HOLY UTILITY, Batman!!! Can we have some innovation thrown our way please while you're nerfing us??? We're not asking for OP stuff, just like you know, effort.
Please realize that you implemented instant cyclones for a reason once upon a time, and that all of the changes after that were balanced around instant cyclones in mind. So now we've been structured (defensive, offensive, mobility capabilities) around the ability to instant cyclone. And you just carved instant cyclone right outta there, leaving a gaping wound. OW. WHAT THE $&@?
While you are continuing to nerf class/specs please realize the importance of giving love where you taketh away, this not only holds true for balancing, but for the longevity of the class/spec at hand. I've seen some of the changes hitting warrior and it's kind of saddening to see them become so bland, PLEASE dont make any other class/spec bland and useless too.
"Nature's Vigil now has a 90-second cooldown, down from 3 minutes, and now increases damage and healing done by 10%, down from 20%."
*Looks at Avatar(+skullbanner), then back to Nature's Vigil..* Siiiiiiiiiiiigh......................
I realize how difficult it is to balance without homogenizing, but if you give each class/spec just 1 thing unique and important then you're balancing by way of making everyone unique, so you really aren't homogenizing in a harmful way.