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Now that I'm almost at a 500 item level I wanted to find another group of talents to match up with the Echo of the Elements talent.
the trick is to use echo, conductivity, and elemental blast.
the rotation being riptide, enleashelements, elemental blast, healing rain, riptide, healinstream totem. you can keep this rotation up without running out of mana.
this spec also lets you spam your healing surges and greater healing waves while burning manatide.
the echo talent is said to run at a 6% proc rate. while running at 15.01% crit chance or more before raid buffs, 20.01% after raid buffed, your healing surges have over a 50% crit chance. as well as a 6% chance to double proc for free. if the free healing surge crits, as well as the initial surge. you just casted 2 healing surges for free.
the most usefull fights for this spec would be heroic Will,tsulong(N+HC), and any other fight with constant dmg going out.
fights where healing cds just make up for a lack of your ability to aoe heal is why i made this spec.
after you get up to around a 500 il you notice theres just hardly any use for mastery on too many fights and if u maintain around 13k spirit you can have amazing other secondary stats. I use an addon called TinyCasterStats to constantly show me my haste, crit, and mastery %'s. this lets me know what spells to cast depending on what stat shoots up from ele blast. for example: 3500 haste = use spells that have a hot effect. healing rain, riptide, and healing stream. Mastery= amazing direct heals on tanks, and maybe really powerful spam of chain heals on the raid if tanks are good. Crit = 0 mana cost healing waves, half off healing surges, almost free riptides. or if you are still specced into healing tide totem, you can drop it during any of these procs... it will be much more powerful than you are used to. imagine ascendance + htt powerfull.
anyway. i just wanted to share. let me know if any of you try this out and what you think.
Couple things - i am going to sound overly critical but thats more because of me being a skeptic. Don't take it that I am trying to troll or piss you off.
Anyhow so first, you are assuming raid comp for everyone consists of lots of ranged, and when you run things like 3 melee on heroic will, this strat of yours doesn't pan out exactly.
Second, in your present level of haste, the only thing that an EB haste proc will give you is absolutely zilch. Pre EB you are at earthliving + 1 (assuming you hav 5% haste in raid, you are at 13.59%). with 3500 haste, you reach no additional breakpoint since our HST and HTT breakpoints are not functional. You are 2% shy of reaching the next riptide haste breakpoint. Thus the haste proc does nothing for you.
According to your OWN logic, "theres just hardly any use for mastery on too many fights". Thus I am going to say EB mastery proc does nothing for you. EB crit proc, fine, it does do something. 1/3 of the time for I am looking at a ~6% crit buff. it only occurs 1/3 of the time. it has a 2/3 uptime. so on average, I get a 1.33% crit with this talent. That is all its worth is and that is barely going to get anything from resurgence (that's the equivalent of 900 crit or 3 gems).
Next, a 50% chance on a 6% proc rate. so 3% of my casts will net me get a free beefy overhealing healing surge?
If I am to use healing surge basically in place of GHW (assuming that is what you are saying because its more 'efficient') on an encounter like heroic vizier, that would be one additional crit double surge for me (assuming EVERY single healing surge had tidal waves) which is so unreliable and just will overheal.
But you say its for constant damage so I guess thats not a fair choice. Fair enough. The thing is, surge is already pretty ok without EoE. Like maxiamlly in big encounters, you won't be surging more than 40 times and only half of those will crit with tidal waves. Getting 1 random proc with EoE isn't really make for a compelling choice.
Also i am confused when you say to use HTT. Didn't you spec conductivity? How are you doing this? I guess I am confused about that part that you posted.
The truth of the situation is that you are testing these on farm normal modes. I beg you to try healing heroic empress with this build and you will see that you will fall flat because of poor choices and trying to turn healing into a pure rotation almost. Tell me mastery is a horrible strat on the last 5 heroics of the tier.
yes for farm content like normal sha or normal tsulong, I don't doubt what you are saying. It probably is pretty fun too considering that its an alternate playstyle.
Also 120k isn't exactly hard to do on tsulong. That was both the paladin I raided with and mine during week 1 of ToES. Just being smart about healing selection during sun breath pretty much ensures at least that much. Also, how the heck do you get by without UF on tsulong? I don't see how that stance is defensible at picking something like EB on that fight. PE at least comes close to UF for tsulong. EB doesn't come close.
Also on tsulong, I actually can understand EoE, just not the full combination of what you are saying. I never bothered to look at whats best on that fight, but I can see EoE outdoing EM since EM is at most going to add ~1 extra heal per sun breath per day phase. On the otherhand, EoE with a 6% proc rate and about... 3-4 heals per sun breath. They probably come out close to even.
Edited by Gardiff on 1/26/2013 7:03 PM PST
Just, no. It's not going to be viable. Echo of the Elements is terrible for Resto. Elemental Blast is terrible for Resto. Conductivity is complete and absolute garbage in all situations.
Echo of the Elements - It just does not proc on enough spells and on spells that constitute a large enough portion of our total healing to be worth it. Looking at my most recent Heroic Will kill (just picking a fight that you cited as an example) - spells that proc EoE combined for 9.6% of my total output. EoE would increase output by a maximum of 0.6% on that kill. On top of that, the random nature of EoE means that it will have higher overhealing than controlled portions of your output, and so would probably do even less total healing.
Not only that, but you have to look at the opportunity cost loss from taking that talent (and not Ancestral Swiftness). For one thing, you lose the instant cast every 1.5 minutes, which is a very nice emergency ability, or at least a nice way of getting an instant cast Healing Rain off during Ascendance. The instant cast alone is more valuable to me than 0.5% extra random output. On top of that, you now need to go to 3039 haste to get the same haste breakpoints as you would have from Ancestral Swiftness. That means probably you have to give away 1500-1800 Mastery or Crit to get to that point, which is also probably a bigger output loss than the 0.5% output gain.
A terrible talent in every way. If people are stacked up enough for Healing Rain to be highly effective, Chain Heal is going to do a lot more output than single target spells. It is going to do a lot more than the 20% extra output you would get from taking Conductivity and using single target heals. Even without calculating in the opportunity loss of not having Healing Tide Totem, you actually would do LESS HPS with Conductivity + Healing Rain + HW/GHW/HS than you would with just Healing Rain + Chain Heal. On top of that, to even get Conductivity, you have to give up a talent that adds 10-15% of your total healing. Only consider taking Conductivity if you are bad or trying to be bad - there just is absolutely no justification in any situation ever even consider the crap.
This one is actually potentially viable, but only on a fight where healers are expected to DPS for a large portion of the fight. The value is that it does a lot of damage as Resto (a non crit is roughly as much as a crit Lava Burst), and is 100% free. If healers are weaving in a lot of DPS and have a lot of dead CDs, it could be viable. However, I have not seen a fight like this in T14. It's still going to be terrible if you try and weave it into a healing rotation. The cast time is too long, the duration is too short, and the buff that you get is too weak to justify the opportunity cost, not only of the cast time, but also of giving up Unleashed Fury or Primal Elementalist.
Mostly im just trying to critique EoE. 6% seems low, but with chain heals and riptides going out consecutively the amount of direct heals you do add up quickly. chances are that riptide or chain will proc your EoE, since it can proc off each of the chains. so just by average dumb no math logic,(the kind that most ppl in wow play with i guess since the top end raiders are crunching the numbers for us not as progressed ppl) 6% on 4 targets + the riptide u might use at the end of the cast. thats like 30% chance for those to double proc.
Healing rain im not sure about. if EoE can proc off its ticks it would make it awesome since Rain is worth casting if 3 or more ppl are going to be standing in it.
typically my healing surge casts dont top off the target and youre correct that its not being used with riptide up. theyre being cast if something happened that made us fall behind. and usually the time it takes to get a elemental blast off during a period where everyones at half hp or so is going to be out of the question since someone is likely going to die in the next 4 second.
but for funsies sake. the elemental blast does help with the dps of the group. on the 126k hps i was talking about up above i also managed 17k dps on overall dmg.
using conductivity rather than htt, made the healing amazingly easier however it did take me yelling at ppl to get in the blue !@#$ on the ground.
heroic will, 2 dps constantly by the tank would make conductivity healing awesome i would think since im usually spamming the crap out of our pally tank with heals. bastard takes more dmg i swear....but i have been using proven specs that work on progression fights.
Mastery~ when im not running this spec and using the normal one. i have about 59% mastery 10.5%haste, and just over 15% crit. along with 14k spirit. no raid buffs.
i keep running into situations though with these stats i feel where i dont really need that mastery. im watching an addon called RSM( resto shaman mastery) and its showing me in a nice little box how effective my mastery is being and on every fight but maybe 3 on a progression night im not seeing it ever being more than 10% effective. especially when the raid is properly controlling healing cds and dps healing cds, throttling dps and pushing mechanics 1 way or the other.
i am seeing though that EoE is becomming more and more viable as i get better gear that brings my stats up to where i want them. if i could squeeze out the 2% more haste without dropping below 13k spirit raid buffed i would totally do that. whether its over heals or not its increasing ppls hp. if our overheals would bubble the target to some extent it would be godlike.
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