What would you like to see Ret paladin have that would make people say, "LF1M Ret RBG"
Please be creative, and specific. Also, try not to get caught up in the logistics of any one idea please.
Aura of Unshackled Faith
2 min cooldown 6 sec duration
All part members within 40 yards are immune to all CC and slowing effects for 6 seconds. You can only have one aura active at a time.
Devotion Aura has 1.5min CD for Ret, or last 10 seconds when a Ret cast it.
HoR or Crusader Strike Applies a 25%/15% Healing debuff.
Hand of Freedom also removes stuns or fear (any of those will do but not both), but can only do so every 25 seconds (this would prevent clemency from being far too OP).
When you cast Hand of Sacrifice you reduce the duration of all incoming CC for 40% of your current target ( Can only Happen once every 1 min to prevent Clemency being too OP).
Glyph of Templar verdict now last 8 seconds, and applies 5% damage reduction around the paladin (10yds).
Retribution Aura- 35-40% damage reduction 20% returned to dealer as holy damage 10s duration 1m cooldown. Purple glow to armor. Can be activated while stunned.
Aura of the Light
1.5 minute cooldown
Enemies near the paladin take 35% less healing, allies near the paladin take 35% more healing. Lasts 6 seconds.
A Denounce like debuff added to our TV preventing our current target from critting thus nerfing their damage or heals.
"Provides you and all teammates within 40 yards a holy shield that reflects [X% of paladin's attack power] damage back to attackers for Y seconds. Only one aura can be active at a time
Hand of Retribution
You place the Hand spell on an enemy target and 50% of the damage they deal is reflected back to them up to 50% of the paladins health.
Or it is placed on to a friendly target and 50% of the dmg dealt to them is reflected back to their attackers up to the casting Paladin's health.
Eye for and Eye
The way I see E4E working is a stacking buff to damage, and possibly run speed which is applied when the paladin is CCd. If the ret is cc'd during their burst, E4E stack is going to carry over the damage increasing buff so the burst CDs aren't totally countered by CC.
Unfearable for 3 seconds when Freedom is casted, castable while feared on self.
01/30/2013 02:19 PMPosted by GhostcrawlerWe agree that Retribution does not offer enough benefits to an Arena or Battleground team beyond just taking a Holy paladin. We are going to try a change where Hand of Sacrifice also dispels all harmful magic effects on the target for Ret only.
you seem like a smart guy, explain how this helps our current problem?
We were trying to solve a very specific problem here, where a paladin wants to join an Arena team, and the team says "Can't you just go Holy, because you won't lose anything?" or the paladin looking for an RBG team who hears "We need a rogue and a DK, but don't have room for a Ret paladin." We were specifically looking for a modest buff to group utility that was Ret specific.
On survivability specifically, I feel like we're hearing that DKs are squishy and paladins are squishy and shaman are squishy, which makes me think that once Defensive Stance for warriors isn't overpowered that all melee might feel about the same.
yeah, we agree. It's not "Ret mandatory on every 3s team" good, but I think you can understand why we wouldn't want that.
We are considering some other buffs to Ret still. We don't know yet if we will do any or all of these (they are emphatically not promises) but the kind of thing we are considering:
- Glyph of Blessed Life -- no longer requires Seal of Insight. You can have any Seal or none active, which puts the glyph in Ret's hands.
- Glyph of Templar's Verdict -- damage reduction triggered by Exorcism (or both) instead. That way you aren't choosing TV over a heal.
- Light's Hammer -- also snares targets it damages while in range. This one potentially buffs Holy too, but we're not sure that many Holy paladins would give up Prism to take it.