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In my opinion, a better approach would've been to rework Spirit Shell so that next spell cast applies 100% absorb and give it 15-25 seconds cooldown. It would spread out absorbs from this spell instead of being spiky and making boss abilities useless.
What I'm saying here is not based on experience, it is based on stated deisgn goals amalgamated from both Cataclysm and MoP betas, the PTR discussions, GC's statements on the forums and in tweets, and conversations here on this very forum.
Nope, it was very clear (and interesting!)--thank you.
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