Blitz 5.2

90 Human Warrior
4850
Major Glyphs
•Glyph of Blitz now also causes Charge to snare.

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Blitz + Staggering Shout = PvP Profit

Nice!
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100 Orc Warrior
5695
Lol that makes Warbringer even more useless then it already is, they might as well get rid of it and put something else in its place.
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90 Human Warrior
4850
ikr...I would like to use warbringer but CD is way to long. not only that Blitz doesnt work with warbringer since it only stuns 1 player.
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100 Orc Warrior
5695
In 5.2 it works on other players but it only stuns them for 1 sec. Of they want WB to be a viable option then they need to haver it stun the others for 3 sec as well, Its not like that would be op considering it does zero damage and your trading mobility for control.
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Make warbringer break roots
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90 Night Elf Warrior
2555
Things are starting to look more balanced now. Nice buff to slam rage cost and we'll no longer be stuck without any button to press after execute drains our rage off, now we have free Overpowers as long as we use execute once.

Love the Blitz change. WB needs to break snares at least to become even slightly viable. On the other hand, mage spell Blazing speed got crazy buffed.
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90 Human Warrior
7930
I still say down with Overpower costing any rage. We don't have passive damage reduction in battle stance and we're going to get tunneled. We also don't have rage regen while in combat. Only time we get rage when we're hit is in berserker stance, and that stance is all kinds of useless. Give us anger management back as well as getting rage when getting hit. Revert the second wind change, and we'll be fine with 10 rage on Overpower.
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90 Tauren Warrior
8035
01/30/2013 01:40 PMPosted by Skill
Make warbringer break roots


Best suggestion ive seen in a long time. Should make a post just for this....
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100 Human Warrior
13720
Even now that it doesn't diminish whit shockwave I still don't like it that much compared to the other options.
I can't see how it could be attractive in 5.2 unless they lower charge base cd.
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90 Human Warrior
10000
01/30/2013 02:41 PMPosted by Adios
Revert the second wind change, and we'll be fine with 10 rage on Overpower.


They did
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90 Human Warrior
10000
Even now that it doesn't diminish whit shockwave I still don't like it that much compared to the other options.
I can't see how it could be attractive in 5.2 unless they lower charge base cd.


Neither do I. I tried it a little in duels last night and for all the ways classes can escape jugg is a much better option IMO.
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90 Gnome Warrior
6985
Revert the second wind change, and we'll be fine with 10 rage on Overpower.


They did

They did then they didn't sort of.

EDIT: Never mind, I guess there was some confusion about whether or not GC's comment about reverting the SW nerf was before or after the latest patch notes. It came after, so it really is reverted.
Edited by Lakaine on 1/31/2013 10:46 AM PST
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22 Tauren Druid
0
Making war bringer break roots would be far too powerful. Still waiting to see how rage plays out 5.2, but the main thing warriors would benefit from is two viable healing options in pvp. A further buff to enraged regen lowering cost to 20 and raiding instant portion if heal to 15% would give a nice choice. 2nd wind would work well against getting whittled down and enraged regen would work well against moderate burst with your short time cc'd.
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100 Orc Warrior
5695
01/31/2013 11:00 AMPosted by Adlitem
Making war bringer break roots would be far too powerful.


Considering your trading mobility for a 3 sec stun that drs with all the other stuns, and its our main gap closer, having break roots wouldn't be that bad.
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Major Glyphs
•Glyph of Blitz now also causes Charge to snare.

---

Blitz + Staggering Shout = PvP Profit

Nice!


Where do you see this posted? I thought Blitz was unchanged in 5.2 and it worked with warbringer?
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90 Human Warrior
10970
01/31/2013 03:00 AMPosted by Drevi
unless they lower charge base cd.


...Really?
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