Blizzard could reward gear more often so that we could, you know, not grind our playing spirit into the ground.
I see from your FoS achievements that you have played since classic. Do you remember what it was like back then when you had 20 or 40 people in a raid and bosses only dropped 4-5 things? I was 7/8 Netherwind and only needed the chest for about 8 months because:
- Typical RNG (only 2 tier chests per run on Nef per week).
- 5-6 Regular raiding mages, 4 of whom also
needed the chest.
So I can only laugh when people mention LFR may take 4-6 months for a full gear set because it seems to me the current loot distribution method is fine, when compared to all previous large group raids. Ignoring the bonus rolls, it seems like each boss drops roughly 4-5 items in LFR, which is on par with typical 25 man loot tables. The only
difference is that we are fully at the mercy of invisible rolls rather than some kind of organized loot "buying" structure as used in organized raiding guilds.
And maybe, maybe after getting the gear we can return to the instances to just have fun rather than chase gear.
I daresay those of us who would continue to run the instances because they're fun are a very small minority. As we saw when Bliz put out ICC too early and had to throw in Ruby Sanctum, once people had their gear, not only did they stop chasing the gear they just stopped playing
. I heard this was also a problem with Dragon Soul.
The gear grind is the only reason a lot of people keep playing. Sad, but true. They get geared up and, instead of continuing to play, they complain about the "lack of content, wtf bliz" on the forums and unsubscribe. And this affliction isn't limited to "hardcore" raiders.