Topic Inquisition Bolt
Edited by Covahredro on 2/9/13 8:48 PM (PST)
Love it or hate it, its here to stay, but that doesn't mean it can't be improved and made more fun. Now I also know that a lot of ret paladins would like there sustained upped and that there's a lot of rets who want the feeling of Retribution put back into ret. I think this could potentially be the answer.
1 Holy Power
Instant cast Range 30yards
Consumes up to 3 Holy Power to increase your Holy Damage by 30% and critical strike chance by 10%. In addition ??% of all damage done by the paladin is stored, up to a maximum of ??% of the paladins health. Refreshing Inquisition unleashes this as Divine Retribution, dealing the stored damage to the target as holy dmg. Lasts 10 sec per charge of Holy Power consumed.
Now I think the dmg store from every hit should be only a small amount. In this way you'd want to use the full duration of Inquisition to maximize the dmg output and not needlessly add GCDs to the rotation. The cap is for pvp, as you wouldn't want it to go well over what reasonable dmg. Especially if you were taking dmg from multiple sources while being healed.
Now as for the refreshing part I was thinking it could work either two ways. One being that you have to refresh Inquisition before it falls off to use the stored dmg, otherwise its lost. This would certainly add and element of skill, as maximizing how long you can keep Inquisition up without it falling off will give increased dmg. The other way was that even if it fell off reactivating Inquisition would still release the dmg store.
This would certainly give pause to anyone attacking a ret, as they would be directly increasing rets dmg potential against them or their team mates. It would also increase ret sustain and as long as the % of the dmg stored stays low, it won't over buff ret in pve. I'm thinking without being directly attacked and only off the ret dmg, it should only hit for about say Crusade Strike(maybe more). As for pvp I'm thinking potentially up to or around near a Chaos Bolt in dmg, but with the % stored being small enough, you'd have to be getting trained hard to max it out to that level.
Overall I think with this how ppl use Inquisition now in pve wouldn't change much other than the skill needed to use it. In pvp it would help remove the feeling Inquisition is a waste when not maximizing up time. Also I believe it would give the feeling of Retribution back to ret.
Edit: Took out the dmg stored from taking dmg, but adding it to Seal of Justice when active instead(dmg stored in this way is lost when seal swaping). And for it to AoE in a 15yard radius in a meteor effect when Seal of the Righteous is active.
For Seal of Truth I'm thinking that instead of releasing the full dmg, that it be a DoT put on the target instead( about 3 to 6 second dot)
I don't know about Seal of Insight yet, but if anyone has some good ideas they could add plz do.
Edited by Cadenbrie on 2/6/13 6:20 PM (PST)
I have never felt that Inquisition is unrewarding to use but this idea..........I kinda like it.
Would be an answer too as GC put it "Putting the Retribution back in Ret Paladins". Also a idea in away to boost our sustained.
Post it over on the PTR forums so it can get some healthy attention.
Surprisingly, I'm inclined to agree. It's a sustained buff for PvE that doesn't interact with our burst since we don't (usually) use Inq inside of CDs, but can be used as an offensive burst buff for PvP where getting hit a lot happens and matters most.
I was also thinking it would be nice if it interacted with Seals as well, for instances havng Seal of Righteousness on would cause it to AoE instead. Seal of Justice could cause it to root the target for a few seconds. Things like that.
but it would require 3 with the change to inq in 5.2 that means lesser holy power ones cannot override 3 holy power ones.
it will be in the same boat as divine storm for lei shi.
its an amazing idea but i think it can have a slight improvement.
possibly giving it a discharge spell that doesn't require holy power and can only discharge so much (scaling to what ever) and to get the resource to discharge its basically what the OP said via inq. (not sure if that will make much sense sorry)
so keeping up inq will give give us the means to have damage to release for the aoe discharge that can have a short cooldown but of the GCD, maybe a 10 second CD? (duration of a 1 holy power inq)
im sure the OP can look at that and probly think of something better
Oddly, I usually don't read a lot of the "idea" posts because it's usually something that would make a spec over powered in one sence or another.
This, however, was pretty well thought out. And it's a good idea.
I personally haven't played my ret spec on this paladin. My ret was deleted back toward the end of Wrath.
Edited by Covahredro on 2/7/13 1:30 PM (PST)
I did something crazy, I imagined this effect happening while dpsing on a boss post and I must say just pretending it was going off made me actually look forward to putting Inquisition. It felt fun even tho I was pretending it happening, so imagine what it would be like for real?.
I've thinking of different ways this could be done also, but I need to think them through more first.
Let me be another to voice my support for this. I have been of the impression that Inquisition was a bit on the underwhelming side. In its current state; it feels like it tries to be what Seals were in BC but fails due to lacking utility Seals had in tenfold.
It's an interesting idea, but I do have a concern about it:
Unless the cap is easily achievable within inq's duration through mostly damage, the damage will end up heavily tied to how much damage the fight does to us, which we saw with arms during 4.3.
On the other hand, if that was the case and it was easily capped to full damage, why not just make it deal a fixed amount based on how much HP was expended?
Edited by Baraktituz on 2/7/13 10:15 PM (PST)
Ok, this is one of the best ideas for Ret this expansion...period.
Why you ask?
1. It has both PvE and PvP applications, addressing sustained PvE damage and allowing PvP Rets to better manage HoPo.
2. It debunks my complaint about Inq deserving to be taken off the GCD. It puts the "retribution" back into Ret paladins.
3. It's one of the more unique ideas I've come across on these forums in a long time...and sure beats a bland censure dps boost (which I have advocated for significantly in the past).
4. The idea of refreshing Inq to also interact with each seal in a unique way just made SoJ more viable, plus it just makes this idea even more sexy.
On another note, they could come up with a few more Ret glyphs as a way to work this mechanic in instead of just making it baseline...I mean so far our major Glyphs don't seem that amazing (not a QQ statement, just an observation).
P.S. and it might make the shallow-end of the Ret gene-pool stop !@#$%ing about a 30sec Inq...just saying.
If you're relying on a graphic, it's already fallen off by the time you get any information from it.
Edited by Covahredro on 2/9/13 2:53 AM (PST)
In light of how their wanting to change Seal of Justice, I thought about changing this idea as well. Now I don't really like the direction their going but I'll have to wait and see in the mean time.
The idea I was having was for each Seal to act differently with Inquisition in this form, which I already mentioned.
For instance Seal of Righteousness causes the dmg release to AoE instead spreading out the dmg.
Now for Seal of Justice I was thinking that because they want it to be the go to seal for pvp. That it be the only seal to have the dmg taken and stored part of Inquisition and thus making it more useful especially when attacked over Seal of Truth.
Seal of Insight I don't really know, but I don't think more healing would be the answer, as ret will have more than enough
Anyway just some thoughts.
Edited by Vindicare on 2/8/13 2:20 PM (PST)
I hate to burst everyone's Divine Shield here but I really don't see the point of this.
If you wanted to trade Inquisition's duration for a burst of damage then why not just hit him with a Templar's Verdict?
The kind of mechanic/trade off the OP is proposing is already functioning as part of the normal Holy Power system.
Not that I wouldn't enjoy more options I just don't see the developers ever implementing anything like this as it is redundant.