Topic
Inquisition Bolt
It increase the skill needed to maximize it, gives it pvp utility in putting the retribution back in ret and above all makes it fun. |
Love it or hate it, its here to stay, but that doesn't mean it can't be improved and made more fun. Now I also know that a lot of ret paladins would like there sustained upped and that there's a lot of rets who want the feeling of Retribution put back into ret. I think this could potentially be the answer. Wow, I would buy you as much alcohol as you would need to blackout for this brilliant idea. Well done man, well done. |
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Guys I'd just like to ask, if you support this idea could you post it over on this thread to on the PTR discussion.
http://us.battle.net/wow/en/forum/topic/7810093283 |
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This is a brilliant idea, we just need a CD or something so we can't go "BOLT BOLT DEAD BOLT BOLT DEAD! NEXT TIME YOU WON'T TRAIN THE RET PALADIN! LOLOLOL"
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Edited by Covahredro on 2/9/13 8:49 PM (PST)
I was thinking along the lines of each holy power used gives only a part of the full cap. so for instance if you put up Inquisition using 3 holy power you'd get the full cap, but if say you only use 1 holy power than the cap would be only 1/3 of the full cap. That way the more you spend the greater the damage you can store and release. So trying to use it with 1holy power to burst wouldn't do very much and only needlessly add wasted GCDs. Not to mention drain holy power away from Templar's Verdicts, which would be one of the main sources of damage needed to be store for good output upon release I'm also considering the damage stored from being damaged by outside sources to only be active when using Seal of Justice. In this way it would make it the go to seal for pvp over Seal of Truth. Boosting its damage over Seal of Truth in pvp, but without boosting it over Seal of Truth in pve. Edit: Just realized I'm repeating myself as I already mentioned this earlier lol. Edit: just added this to the main post. |
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I like the idea of having some sort of special attack that corresponds to damage that you are taking. Either that or an aura or something that you can cast on a nearby target, that allows a special attack or ability that generates increased power based on damage that the target is taking and doesn't necessarily have to consume holy power... just the runs off of the power consumes from damage taken. Something undispellible that either stays on the target until removed or that you have to refresh like sacred shield. If it wouldn't consume holy power, it would be nice to see something like this not on the global cooldown, but not sure if that would work.
This would allow you to cast that on whomever is getting trained and you would have an attack on regular cd that would vary based on how hard the target getting attacked is being hit. If the attack was something that that you could use on a regular rotation, it would work to increase our sustained and not just be burst orientated. Kind of like a TV on steriods if you use it right. That would feel like Retribution to me. Also, in regards to survivability, it would be nice to see something like the duration on Forbearance reduced on the target if a bubble is purged by an enemy. Cheers |
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Imagine this if you will...
Inquisition 1 Holy Power Instant cast Range 40yards Consumes up to 3 Holy Power to increase your Holy Damage by 30% and critical strike chance by 10% for 10sec per charge of Holy power spent (up to 3 charges). In addition, a blanket of holy light surrounds up to 5 allies and absorbs X% of total damage taken while Inquisition is active. The absorbed damage is channeled into your active seal, granting the seal an additional effect: SoJ: gets it's snare back SoT: allows censure to stack up to 10 (versus the current 5 stack) SoR: allows censure to be applied to all targets within 8 yards but only stacks up to 3 times. What are your thoughts? Would the SoJ snare effect be too OP in addition to the current changes blizz has intended? I figure it wouldn't since you must have Inq up for it to take effect...and therefore having to use HP to heal would force the Ret Pally to choose wisely. The SoR change would also depend on the changes the devs are making to it as well. Either way, I think these effects would certainly make keeping Inq up more enjoyable for sure. |
