Topic Inquisition Bolt
Covahredro
Lightbringer
Covahredro
90 Human Paladin
13735
02/08/2013 02:19 PMPosted by Vindicare
I hate to burst everyone's Divine Shield here but I really don't see the point of this.


It increase the skill needed to maximize it, gives it pvp utility in putting the retribution back in ret and above all makes it fun.
Harthvader
Gul'dan
Harthvader
90 Blood Elf Paladin
6620
Love it or hate it, its here to stay, but that doesn't mean it can't be improved and made more fun. Now I also know that a lot of ret paladins would like there sustained upped and that there's a lot of rets who want the feeling of Retribution put back into ret. I think this could potentially be the answer.

Inquisition
1 Holy Power
Instant cast Range 30yards
Consumes up to 3 Holy Power to increase your Holy Damage by 30% and critical strike chance by 10%. In addition ??% of all damage done by the paladin and done to the paladin is stored, up to a maximum of ??% of the paladins health. Refreshing Inquisition unleashes this as Divine Retribution, dealing the stored damage to the target as holy dmg. Lasts 10 sec per charge of Holy Power consumed.

Now I think the dmg store from every hit should be only a small amount. In this way you'd want to use the full duration of Inquisition to maximize the dmg output and not needlessly add GCDs to the rotation. The cap is for pvp, as you wouldn't want it to go well over what reasonable dmg. Especially if you were taking dmg from multiple sources while being healed.
Now as for the refreshing part I was thinking it could work either two ways. One being that you have to refresh Inquisition before it falls off to use the stored dmg, otherwise its lost. This would certainly add and element of skill, as maximizing how long you can keep Inquisition up without it falling off will give increased dmg. The other way was that even if it fell off reactivating Inquisition would still release the dmg store.

This would certainly give pause to anyone attacking a ret, as they would be directly increasing rets dmg potential against them or their team mates. It would also increase ret sustain and as long as the % of the dmg stored stays low, it won't over buff ret in pve. I'm thinking without being directly attacked and only off the ret dmg, it should only hit for about say Crusade Strike(maybe more). As for pvp I'm thinking potentially up to or around near a Chaos Bolt in dmg, but with the % stored being small enough, you'd have to be getting trained hard to max it out to that level.

Overall I think with this how ppl use Inquisition now in pve wouldn't change much other than the skill needed to use it. In pvp it would help remove the feeling Inquisition is a waste when not maximizing up time. Also I believe it would give the feeling of Retribution back to ret.


Wow, I would buy you as much alcohol as you would need to blackout for this brilliant idea. Well done man, well done.
Covahredro
Lightbringer
Covahredro
90 Human Paladin
13735
Guys I'd just like to ask, if you support this idea could you post it over on this thread to on the PTR discussion.

http://us.battle.net/wow/en/forum/topic/7810093283
Relandis
Bleeding Hollow
Relandis
90 Blood Elf Paladin
10250
This is a brilliant idea, we just need a CD or something so we can't go "BOLT BOLT DEAD BOLT BOLT DEAD! NEXT TIME YOU WON'T TRAIN THE RET PALADIN! LOLOLOL"
Covahredro
Lightbringer
Covahredro
90 Human Paladin
13735
Edited by Covahredro on 2/9/13 8:49 PM (PST)
02/09/2013 06:36 PMPosted by Relandis
This is a brilliant idea, we just need a CD or something so we can't go "BOLT BOLT DEAD BOLT BOLT DEAD! NEXT TIME YOU WON'T TRAIN THE RET PALADIN! LOLOLOL"


I was thinking along the lines of each holy power used gives only a part of the full cap. so for instance if you put up Inquisition using 3 holy power you'd get the full cap, but if say you only use 1 holy power than the cap would be only 1/3 of the full cap. That way the more you spend the greater the damage you can store and release.
So trying to use it with 1holy power to burst wouldn't do very much and only needlessly add wasted GCDs. Not to mention drain holy power away from Templar's Verdicts, which would be one of the main sources of damage needed to be store for good output upon release

I'm also considering the damage stored from being damaged by outside sources to only be active when using Seal of Justice. In this way it would make it the go to seal for pvp over Seal of Truth. Boosting its damage over Seal of Truth in pvp, but without boosting it over Seal of Truth in pve.

Edit: Just realized I'm repeating myself as I already mentioned this earlier lol.

Edit: just added this to the main post.
Tuesdays
Turalyon
Tuesdays
90 Blood Elf Paladin
SWC
15570
The idea is interesting but I'd really rather not require a target to refresh inquisition.
Covahredro
Lightbringer
Covahredro
90 Human Paladin
13735
02/10/2013 07:53 PMPosted by Tuesdays
The idea is interesting but I'd really rather not require a target to refresh inquisition.


I don't think you'd have too, you just refresh/release and do no dmg.
Devilas
Darkspear
Devilas
90 Human Paladin
6595
I like the idea of having some sort of special attack that corresponds to damage that you are taking. Either that or an aura or something that you can cast on a nearby target, that allows a special attack or ability that generates increased power based on damage that the target is taking and doesn't necessarily have to consume holy power... just the runs off of the power consumes from damage taken. Something undispellible that either stays on the target until removed or that you have to refresh like sacred shield. If it wouldn't consume holy power, it would be nice to see something like this not on the global cooldown, but not sure if that would work.

This would allow you to cast that on whomever is getting trained and you would have an attack on regular cd that would vary based on how hard the target getting attacked is being hit. If the attack was something that that you could use on a regular rotation, it would work to increase our sustained and not just be burst orientated. Kind of like a TV on steriods if you use it right.

That would feel like Retribution to me.

Also, in regards to survivability, it would be nice to see something like the duration on Forbearance reduced on the target if a bubble is purged by an enemy.

Cheers
Baraktituz
Khaz Modan
Baraktituz
90 Draenei Paladin
2795
Imagine this if you will...

Inquisition
1 Holy Power
Instant cast Range 40yards
Consumes up to 3 Holy Power to increase your Holy Damage by 30% and critical strike chance by 10% for 10sec per charge of Holy power spent (up to 3 charges). In addition, a blanket of holy light surrounds up to 5 allies and absorbs X% of total damage taken while Inquisition is active. The absorbed damage is channeled into your active seal, granting the seal an additional effect:

SoJ: gets it's snare back

SoT: allows censure to stack up to 10 (versus the current 5 stack)

SoR: allows censure to be applied to all targets within 8 yards but only stacks up to 3 times.

What are your thoughts? Would the SoJ snare effect be too OP in addition to the current changes blizz has intended? I figure it wouldn't since you must have Inq up for it to take effect...and therefore having to use HP to heal would force the Ret Pally to choose wisely.

The SoR change would also depend on the changes the devs are making to it as well.

Either way, I think these effects would certainly make keeping Inq up more enjoyable for sure.
Nessebr
Darkspear
Nessebr
90 Dwarf Paladin
7250
i like
:)

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