its funny that you guys bring this up. alliance didnt seem to have a problem when everyone and there moms was alliance and you guys were winning every match back in cata.
WSG, the horde have a shorter distance & no obstacles from starting gate to field and always get to the alliance flag room before alliance get to horde.
the distance is the same the only difference is that hored likes to intercept while the tank goes for the flag
Arathie Basin, horde have better access to Blacksmith on both sides as the bridges are tilted toward farm, also, the flags at both Goldmine & Lumbermill are closer to farm then Stables.
we both know that aliiance for the most part always get lm and horde get gm. AB is preety well mapped out the differences are very minor.
Alterac valley was corrected back in BC when enough people noticed that horde had a 30 second head start to the alliance first boss because they entered the field half way down the map until bliz finally moved the horde starting gate to be equal to the alliance starting gate.
well we know that alliance always wins AV.
EotS is a joke because horde are closer to BeT, FRR & mid even with the platforms lowered the horde are already capping FR & BET & halfway to mid while alliance are still running in
you have got to get ur eyes checked lol its the same distance. all the way around.
06/19/2013 02:55 PMSilvershard Mines, agreed, horde has the advantage map-wise.
Posted by Sheraku
i will admit that horde dose have a small advantage but its not as much anymore with them fixing the spawn of the carts
06/19/2013 02:55 PMBattle for Gilneas, Mines is closer to Watterworks with no obstacles so it is much easier for horde to get 2 flags before alliance.
Posted by Sheraku
go into a BOG and youll notice that alliance gets to the WW flag first. the water really slows us down .
06/19/2013 02:55 PMTwin Peaks is similar to WSG in the map design allowing horde to be closer with less obstacles to alliance flag room.
Posted by Sheraku
this map i think is well balanced. the only thing i could say about this is that it hurts the horde to only have 2 ways to exit where the alliance have 3
The last time I was in Temple of Kotamogu I watched horde win with one orb while alliance had 3, both teams were battling in mid but horde points were counting out 2 to alliance 1, which is really a complete waste of time to enter as alliance since there is no way to win that battleground unless you own all 4 orbs
im sorry but you have to be trolling on this one last time i checked its a perfect square map.
I've played in Strand where horde can plow through the walls & hit the relic in 90 seconds while it takes alliance doing the same thing 130 seconds. I've been in battles where alliance have simply plowed through the horde team to the relic & battles where the horde team has plowed through & the timer is about 30 seconds difference.
last time i check we are both playing on the same map and doin the same thing. there is no difference to this map
Isle of Conquest, the horde tend to "turtle" in their keep which typically is a losing battle and alliance seem to be able to dominate this one most of the time, although when you look at the map nodes seem closer to horde keep.
this one for some dum !@# reason horde dosent know how to play it so good job to the alliance.
I haven't played Deepwind Gorge enough yet, but this one seems pretty level so far
i think they did a really good job keeping this one equal