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While this makes me a sad panda, it's not really game breaking, especially next to the other changes. You also had to admit that Chi wave was extremely strong on the ptr for WW, as are a number of the other changes (looking at you SFB).
I'll trade you half the damage of that for it to purge :)
Seriously, 80k non crit SFB's, real? (yes on players, 180k's on dummies)
Also just logged on, 20k non crit no proc's. (Chi Wave)
Ok it keeps changing 16-22k
(Probably because dancing steel keeps procing half the time)
Live is slightly lower (13% pvp power offhealing stuff probably) seems like an accident or it would go back to 8 sec cd.
Edited by Reqy on 2/6/2013 3:49 PM PST
Well TeB was nerfed back to 4chi per 1 stack.
umm, 40? Try your math again. With 13.3% haste, tt works out to about 10 stacks per 55s. At 3 per stack, that decreases to 40s/10 stacks. With a 15s uptime, that starts to feel like a maintenance buff, not a burst CD. At higher haste values, which of course there are, it becomes ludicrous. At 2 chi per stack, you are looking at 60-70% uptime. No thank you.
Its not a nerf, its a fricken buff to our future.
Edited by Chunliqt on 2/6/2013 4:18 PM PST
Well TeB was nerfed back to 4chi per 1 stack.
This isn't a buff in anyway it's a nerf...
Also monks don't have 13% haste in pvp...
Lastly do you realize how much time 1min of uptime is in realtime in pvp? Probably 2-3mins.
Its a buff from live, a nerf from ptr. A GOOD nerf, because with so much uptime, it sucks.
More importantly, and what I meant was, its a BUFF to our future, by not requiring a future nerf to our sustained if what we really have is a maintenance buff, which is what you seem to be desiring.
I meant 13.3 energy/s, sorry about that. I am sitting at about 12.8ish if i remember correctly in ~ average pvp gear.
If you mean what I think you mean (sorry, not the easiest sentence to parse)...
If it takes you 2-3 mins to get 10stacks in pvp (except against maybe shadowplay), well, maybe you should try another class. Monk is incredibly mobile. Getting on target is cake (with a couple exceptional situations). Perhaps more importantly, we are more limited by our energy regen than our on target time for this purpose. It takes ~ 50-60s to regen that much energy, but only 40s of on target time (or less) to spend it.
Even if it takes 1.5 mins between burst periods (which would mean your actual uptime is less than half the time (i.e. you suck)), I am totally ok with that. In fact, thats just about perfect imo.
Edited by Chunliqt on 2/6/2013 6:27 PM PST
Wow even less reason to log on than I already do. i find myself playing WoW less and less every day. I actually finished a painting I started over a month ago and drilled a hole into the wood and made it into a clock.
Thank you Blizzard for making this game suck more and more every day. It gives me more time to be creative and spend time with my wife and kid.
Edited by Slappyfist on 2/7/2013 5:46 PM PST
Considering the magnitude of this nerf (150% nerf to Chi-Wave in comparison to live), this is an appropriate time to freak out.
I thought Chi Wave CD became 15 secs because the healing was increased by 100%. So now it's 15% with a decrease to Live heals? What.. I'm lost now.
Also I can't find these notes on MMO-Champ. Anyway, I'll take Reqy's word for it.
Edited by Windseeker on 2/8/2013 12:26 PM PST
I think most people can agree that windwalkers are quite strong on the ptr and either need adjustments there or will likely see some hotfixes or patched in changes come 5.2.1. I agree this may not be the area they need to be hit, but I don't hear WW players complaining that they don't heal people enough on live. It's not really a core focus of the spec and the current amount is fine for off-healing especially when combined with healing spheres if needed.
Ty sum1 who understands. Not just the Rerollers.
I'm not sure. From a shaman perspective, where our self-heals are our (not-that-passable) defense, it worries me and my new monk that self-healing is getting nerfed.
I realize that WW defense is mobility, which is why I'm considering taking Torpedo, but I'd like to be able to off-heal a bit or self-heal to stay in the fight.
Maybe the WWs I've seen on live just haven't been very good or concerned with heals.
Regardless, it's very weird to NOT see that in the notes. Very weird and concerning.
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