Topic Current state of things...
So, seeing as that I have not been on in quite some time the curiosity has become unbearable. I have been settling my thirst for gaming with simple console games but still I yearn for an open world such as WoW but no game can ever deliver without my mind resorting to the infamous, "It's no World of Warcraft, but it's alright."
I was wondering, and hoping that a few reliable sources could answer, how has the game changed in or against your favor since August of last year?
Do you like new changes? What and why do you like them?
Do you dislike them? What and why?
Please do not criticize others for their likes and dislikes and do not turn this into a debate. This is just my honest curiosity and I want first hand accounts of experiences thus far with the new expansion and systems implemented.
As nobody has replied in nearly an hour I'll throw something out there.
For me a lot of the new features are about half and half. I adore most of pandaria including the fact that they went back to making you actually get around on foot instead of just fly right off the bat and miss all the work they put into the areas. They've found ways to cram a ton of lore and interesting little tidbits into a tinyish space with a few minor hiccups and annoyances but then again not everything will be perfect.
Some of the things I royally disliked was tying the gear to the rep but on the flip side I can also see why they did it as it seems like the game was gravitating towards minimal work for maximum reward. Makes it where you actually EARN the gear you get instead of just stumbling through a few heroics or LFRs then pick up your gear at the end.
The looking for raid system of loot and the world bosses was a good change as well as far as I'm concerned. Allows everyone an equally fair chance at getting loot assuming the boss they down has something for them.
Dailies...sooooo many dailies and factions and yeah. Way overwhelming when you first hit 90 even if two of the factions are stalled until you hit revered with the lotus. Good and bad as it generates a ton of gold but is severely time consuming.
Something huntery specific also that I sadly haven't had much of a chance to tinker with is putting in yet more hunter rares with unique skins and special mechanics to find them. While they can be a pita and a bit time consuming it falls back on the once you get them you actually feel like you earned them bit. There's also the upcoming Dinomancy to get some rather awesome Dino skins >>
Questing wise...while it's kind of sad to be back to the one starting zone thing they at least make it not quite so linear in the zone itself even if you are force-fed through the zones in a sort of squiggly line.
That's...about all i've really poked at off the top of my head that sticks out >> just my random opinions on stuff. I'll probably think of other things later but felt like at least putting something in here.
Edited by Irtwaz on 2/2/13 9:01 PM (PST)
Just a random thing I love, many of the new rare spawns drop cool tinkers and objects that you can mess with, like an item that turns you into Mr. Smite. And there is also treasures, such as a Ghostly Pandaren Fisherman, that spawns every X amount of hours, that gives you an item that will allow you to sometimes catch two fish at a time.
Changes/new things that I like:
Zone quest lines connect in a coherent manner so Pandaria truly feels like one, giant adventure with a couple side adventures, rather than everything feeling unrelated.
I do wish the loot drop chance was a little higher but it's bearable.
The old daily cap of 25 per day is gone. Interesting it's removed, considering what they said about why they kept it in the past. Oh well.
But! You don't need to get these reputations to exalted. It certainly helps, though.
Feels kinda like... just a boring quest chain in which you have to have three other people do with you. Eh.
However... if one does like the monk, at least you're open to the base three roles (tank, healer, damage dealer [melee]) so you can switch around freely.