I'm in the process of scheduling fansite interviews with our developers to cover patch 5.2 content and design, and I'm curious what formats and topics are most popular among the community. In addition to this simple poll on preferred format, please elaborate on what you think makes for a successful (or unsuccessful) interview. Some examples:
- What topics interest you most? (i.e. systems, encounters, lore, content, art, sound, etc.)
- Why do you prefer the format you voted on?
- What sites or podcasts are your primary sources of WoW news?
- What sites or podcasts have conducted the most compelling interviews in the past?
- In a single interview do you most prefer one-on-one, multiple people asking questions, or multiple developers answering questions?
Keep in mind this is specifically about press/fansite interviews with developers, and not public Q&As. The two aren't mutually exclusive and we'd like to host another developer Q&A in the near future.
Your feedback will help me assess our resources and determine a solid 5.2 interview strategy. Much appreciated!
Lore interests me the most, but honestly, I don't see an interview satisfying that. OT, but would you consider putting up a Lore Encyclopedia of some kind so that newer players aren't left completely lost by the disjointed quest storytelling?
1) So to, the topic at hand. In summary: I find GC's and Ion's blogs the most interesting. i.e. I like the discussion of encounters and mechanics, but more specifically, the design intent behind them. I also prefer it when the developers wax eloquent on topics by themselves, rather than answer a series of short questions.
2) Developers aren't really visually or aurally entertaining to be frank. What I want from an interaction with a dev is information, and that is best conveyed by text that I can read and absorb at my leisure.
3) MMO Champ
4) If you're asking for compelling interviewing styles, the only ones that stood out for me were when the interviewer really went after his interviewees, like http://www.rockpapershotgun.com/2012/09/05/ubisoft-drm-piracy-interview/ . But there's really no reason to do anything similar here. I judge how compelling most interviews are by their content, not the interviewer's style.
...although if you want the opposite end of the spectrum you could try this: http://www.rockpapershotgun.com/2012/07/02/there-were-tanks-at-tankfest-a-report/
5) Multiple developers answering questions. Gives more breadth to the answers.