. well, here is my next suggestion. Have the new recipes available from the trainer as a sort of "catch up" model.
Someone else' suggestion, but I would like to see thoughts of catch up for professions like were implemented for cooking and the interaction between professions and the game.
As I said before, I really prefer text. I really enjoy design and applications discussions, but them I worked for TSR back in the day and freelanced for Chaosium. I sometimes enjoy watching someone else play as much as playing a game myself and really enjoy intent and application related discussions.
I like lore, but am just as happy to see it in essays.
I would also like to see some discussion of the lessons learned from contrasting WotLK with Cata.
I think the entire update of WoW was necessary and brought a freshness for new players.
Cata was really WoW 2.0 all in all. But I am curious to see what you feel you have learned and how that affects design and plans going forward.
So, yes, I have been thinking of what I would like to see. Beyond a discussion of "tag ends" -- things mentioned but not seen recently (guild merger tools, CRZ guilds, that sort of thing)
Specific developers are not as much of a priority. Perhaps someone to talk about the size of the development teams and the mix of assignments. If you have much to do with other developers from other games -- ie is it likely I will see a WoW developer hanging out with Schick or Jaquays or Petersen either as a part of a society or at a non Blizzard con.
Do you participate in non Blizzard cons and are you available.
How many of you played RQ or first edition D&D? Diablo 1?
Anyway, my thoughts after pausing a while.