Topic
Dots dots everywhere!
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A lot of them had dots before, but they weren't considered a dot class because it was limited.
It's nowhere near the same as auto-attacks because you have to be attacking... We could start with dks if you want and warriors so rogues can actually vanish. |
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Edited by Turmoyl on 2/9/13 4:07 AM (PST)
Shadow two of three of my most damaging spells on the meters is DoTs. the one in fourth place is also a DoT. |
If a person curses you and they die, you're SoL if it's the type of curse only the person who used it can remove. |
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Fireball had a DoT component back then too. Ignite made any fire crits put a DoT up. Pyro had a DoT component, although I don't remember many giant rocks flying in Vanilla.
Rogues had deadly poison available in vanilla, but often weren't allowed to use it over instant due to debuff limits being needed for everyone else (wonder if extra debuffs could push off important debuffs like sunder back then) |
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Edited by Leviathan on 2/10/13 12:59 AM (PST)
Next to nothing? 60-70% of your damage as Shadow is going to be coming from your DoTs.
Vanilla Fire was literally all about ignite. |
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Yeah Ignite has been in the game since vanilla and Living bomb was added in Wrath while combustion has remained to be a dot oriented spell.
Certainly not lock level, but fire has been kind of a hybrid dot spec. |
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Warriors have had rend and deep wounds for a very long time. And that's the only dots we ever had, and they took rend away this expansion and just made deep wounds a baseline passive ability because everyone talented into it anyway.
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Edited by Ngatayou on 2/10/13 6:52 PM (PST)
You never had a CD to force application though. Combustion wasn't a guaranteed crit. It was always RNG based. The majority of your damage was always your nukes, while an aff lock in BC would draw the majority of its damage from UA, CoD, and Corruption combined even if Sbolt was a huge part of the lock's overall damage. |
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Because it's an easy way of adding depth to a rotation.
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Edited by Skootalloo on 2/10/13 9:23 PM (PST)
That's not entirely true. Prior to the Mage talent revamp, Combustion was a guaranteed crit. 100% crit chance on a...5 minute cooldown. After the talent revamp it added the whole stacking crit chance thing. +10% crit chance for each spell that didn't crit, guaranteed 3 crits.
I think I have a better way to explain it: I set you on fire. You shoot me for doing so. You are still on fire. The fire didn't go out because you shot me. The fire's going to keep burning until it goes out normally or until you put it out. |
set you on fire. We didn't start the fire It was always burning Since the world's been turnin |
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DoTs, DoTs, more Dots, more DoTs, More DoTs, ok no more DoTs. |
