Get the Desktop App for Battle.net Now
- All your games in 1 place
- Log in once
- Automatic game updates
My co-healer did this in DS. It was infuriating and occasionally ended up leading to tank deaths.
Co-healer did it for Body and Soul (which I maintain was not worth it since the tentacle had a hitbox the size of the entire platform), but I couldn't get Weakened Soul off in time to put up my own, much beefier, PW:S. Tank was almost always at critically low health if I couldn't shield him in time.
I also raid 10m with a disc priest and holy pally for the 3-heal fights, and I found it made life easier to modify my playstyle a bit from the standard to deal with the number of absorbs. I dropped a lot of spirit and haste in favor of stacking int and crit, including using int flask and food for most encounters. I've also started to rely more heavily on fistweaving as opposed to ranged whenever possible. This allows for a few things:
1. More of my heals are "smart." They'll automatically go to whoever took enough damage to use up all those absorbs.
2. More int means bigger heals. Even better if they're smart.
3. More crit mean even bigger-er heals more often. Also, at least for me, the extra mana tea stacks from the crit is enough to make up for the low spirit.
Granted, fights where the majority of the damage is heavy single-target damage (Lei Shi, for example) my HPS will be comparatively low. Like really low. Because most of it is being absorbed first, and I'm just getting whatever leaks through. However, fights with consistent raid-wide damage (Garalon, Wind Lord) I excel, often beating the other 2 healers for the reasons I mentioned.
The moral of the story, I guess, is that you have to take into consideration what classes you're healing with, and use your skills in the way that complements both them and you the best. You also need a raid leader that realizes that your heals will be lower if the majority of it can be absorbed without just looking at the numbers and thinking you're bad. There's less you can do about that though, unfortunately.
tl;dr im proud of your guild bamboozld. They made the right choice in benching your monk. Try rerolling something not 100% useless in every single way.
You're not using uplift at all... which is why your healing is pretty absymal. Uplift is amazing and is the main reason why Renewing Mists should be cast on cooldown, so Uplift can hit the most targets at any one time.
I benched myself. Bad tank healing, delayed raid healing. No raid utility.
I wish every monk stopped playing to send a message to blizzard that they really screwed up.
Even if he was right in line with all the other healers in his raid, he'd still be the most useless in the group. Ideal raid comp is 2 disc 1 resto sham or 2 resto sham and 1 disc priest. You get either spirit shell every 30 seconds, or healing tide/ascendence every 45 seconds + lots of free mana tides. Lastly, the only perk to monks is 40+ yard spread of raid healing, but that has only been useful for garalon, and even then you can do garalon easy as long as raid is structured enough.
Threats of violence. We take these seriously and will alert the proper authorities.
Harassing or discriminatory language. This will not be tolerated.