Ask Enekie Anything Again

100 Blood Elf Warlock
9460

Will you be my valentine?

*Shoots with arrow*


Well, not if you keep shooting at me.

tinyurl.com/a7gwu2q
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91 Orc Shaman
11460
Swobu return recently and me read this thread:
http://us.battle.net/wow/en/forum/topic/7163736340

Me happy me get some "face time" in Enekie story, but me also sad Thokk die.

Me was wondering if Swobu going to be in another story?
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100 Night Elf Rogue
14425
02/10/2013 12:51 AMPosted by Shaark
why can't I level anything that is not a draenei or a troll


I assume because no other race appeals to you.

Perhaps you should try leveling a gnome for a while?

Beep beedle-eedle-eep beep!

Yes, i am aware that this is not a question. I wrote my question down on a paper so i would not forget it, and someone replaced it with "Have you really been far even as decided to use even go want to do look more like?"

So instead i bring a plate of cupcakes, and a little jingle.


Aw, thanks!

Wait a minute, these cupcakes are made with motor oil!

A knight and a dragon are stranded on an island.

This island is an islandy island, surrounded by ocean, with trees and coconuts, rivers and mountains, and wild beasts. It has everything except civilization. This is an undeveloped island, overgrown and... stuff.

This island also has seven magical ponds, each numbered one through seven. The marks or signs are clearly visible and cannot be hidden, blocked, or altered. The water in the ponds are highly poisonous, and the only way to cure the poison is to drink from a pond labeled with a greater number(the water from pond five will cure the water from pond two, and so on). Pond seven is located high on a cliff that the knight has absolutely no access to, but the dragon can easily reach it.

The dragon and the knight decide to take a gamble then, and agree to bring the other a flask of water. They are to trade, and then drink. They do so. The knight survives and the dragon dies.

Question one: How does the knight survive?
Question two: How did the dragon die?


Wouldn't the water from Pond Seven cure the poison from the previous lakes, but the waters that the knight could access not cure the poison of Pond Seven?

Privatizing and commercialization of the space industry and low-Earth orbit. Opinions, and where do you see it going in the near future?


I would say it's probably inevitable, at least as far as the United States is concerned. It's always been a nation that's valued commercialism and some of the most impressive endeavors to come from it have been at the hands of entrepreneurs instead of states.

My prediction is that the route to Mars won't be found by a governmental body, but by mercenaries hired to do so to pave the way for a company. It'd be sort of like the East India Company, but in space.

02/10/2013 07:54 AMPosted by Xunlai
Who is the most promising and interesting character, do you believe, in the entire set of Blizzard games? This includes the most recent game, previous games, and any known lore set before the games.


Oh, hm.

"Promising" and "interesting" are two different things, aren't they?

I'd say the most "interesting" character was Grom Hellscream. Not for the fact that he killed Mannoroth, but for the fact that he basically predicted all the events of MoP. He laughed in Thrall's face and told him that the Orcs drank the demon's blood willingly back on Draenor. Everything Thrall believed about Orcish culture was his own fantasy and his attempts to rein them in were just vain struggles.

I wish that had been gone into more depth.

"Promising," though, requires a character who is still around who could do stuff.

I'm tempted to say Sky-Admiral Rogers, but that's just because of my raging adoration for her. Instead, I'll say Jaina Proudmoore. She's one of the few characters to demonstrate agency, she's clearly made a few mistakes but her actions have followed a certain logic and it's caused her to grow as a character.

There's still a strong chance she'll go neutral again (though Kosak seems to think there will be a riot if she does so, and he's right). But I would like to see Jaina as the voice of force in future patches, the one advocating crushing the Horde at every turn. I'd like to see the next expansion pack feature a Broken Front event, except it's Jaina who gives the order.
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100 Night Elf Rogue
14425

tinyurl.com/a7gwu2q


Blood Elves don't get my attention unless they're amazingly aggressive.

Swobu return recently and me read this thread:
http://us.battle.net/wow/en/forum/topic/7163736340

Me happy me get some "face time" in Enekie story, but me also sad Thokk die.

Me was wondering if Swobu going to be in another story?


It's possible, Swobu!

The next story I want to write needs a lot of Orcs and I'm coming up empty-handed.
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100 Night Elf Rogue
14425
02/09/2013 06:48 PMPosted by Erydani
What would you like to see Blizzard do with Outland, if anything?


All right, I've got it.

Hellfire Citadel is crushed. Free of their duties, the Sons of Lothar return to Stromgarde and re-establish it as a human territory. Unable to justify the troops still stationed there, Thrallmar recalls its soldiers. Only a few lone warriors are left behind to guard the Dark Portal as Hellfire Peninsula grows increasingly unstable, demons rising up and establishing the entire zone as a launch point for future invasions. The entire zone becomes a mechanized hell of demonic barracks, armories and temples.

Nagrand becomes the last memorial of the orcs. A charismatic draenei leader ignores Velen's prophecy and convinces several bloodthirsty members ready for revenge to raid Garadar. The village is put to the torch and the last remaining Mag'har are forced to abandon their neutrality and join the Horde or engage in a long march into exile.

The Draenei Warband, accumulating members of revenge-hungry Broken and Draenei, proceed to savage their enemies. The Blood Elves of the Netherstorm are hunted down and exterminated. In an effort to preserve as many people as possible, Lor'themar institutes a series of pardons for blood elves who renounce Kael'thas and come to join Silvermoon. The Netherstorm becomes a desperate race for the Horde to save their people as the Draenei go increasingly aggressive.

Finally, in Shadowmoon Valley we come to find that the Draenei Warband, driven by their need for vengeance, are inching ever-closer to becoming Eredar. But the leader of the Warband seems unconcerned. What makes them evil, he wonders aloud: the fact that they are becoming what they meant to be or that they defy Velen? They are, after all, free of the Legion's influence (for now). Would an Eredar Warband loyal to the Alliance be so bad?
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90 Tauren Druid
6670
The knight drinks from any pool 1-6 before drinking the water supplied by the dragon(who brings him water from pool 7).

The knight also brings the dragon simple river water, and so when the beast drinks from pool 7 to cure himself, he instead poisons himself.
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94 Goblin Death Knight
9185
This letter concerns the dispensation of troublesome advice and the qualifications of one "Enekie" of "Ask Enekie Anything" to dispense the advice documented herein.

On 2/10/13 @ 12:30am, BST, my client requested directions of the popular program thread: "Ask Enekie Anything". To which the host replied: "Left always leads to trouble".

It is duly noted that the host, "Enekie", did not ascertain if my client was looking for trouble or not, in fact it is noted that "Enekie" did not solicit any background information what so ever from my client.

Therefore, what could have been easily averted with the most mundane of simplistic inquiries, namely "is there a path to the left and the right available to you", was in fact, not asked, and my client is now hospitalized.

Be advised that my firm will be forwarding to you, "Enekie" of "Ask Enekie Anything", all expenses accrued by my client during this stay.

Sincerely,

Taneamar Sunsliver, Esq.
Tranquil Endings Law Firm


I have advised my client to offer no comment. And I shall be seeing you at the disposition, pending the answer to one question:

Enekie, do you want to represent yourself or would you like me to?
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100 Draenei Priest
16410
Nagrand becomes the last memorial of the orcs. A charismatic draenei leader ignores Velen's prophecy and convinces several bloodthirsty members ready for revenge to raid Garadar. The village is put to the torch and the last remaining Mag'har are forced to abandon their neutrality and join the Horde or engage in a long march into exile.

The Draenei Warband, accumulating members of revenge-hungry Broken and Draenei, proceed to savage their enemies. The Blood Elves of the Netherstorm are hunted down and exterminated. In an effort to preserve as many people as possible, Lor'themar institutes a series of pardons for blood elves who renounce Kael'thas and come to join Silvermoon. The Netherstorm becomes a desperate race for the Horde to save their people as the Draenei go increasingly aggressive.

Finally, in Shadowmoon Valley we come to find that the Draenei Warband, driven by their need for vengeance, are inching ever-closer to becoming Eredar. But the leader of the Warband seems unconcerned. What makes them evil, he wonders aloud: the fact that they are becoming what they meant to be or that they defy Velen? They are, after all, free of the Legion's influence (for now). Would an Eredar Warband loyal to the Alliance be so bad?


You have no idea how much I would love for this to happen.

For further elaborate: It would give draenei some sorely-needed dimensionality to their race as a whole. Not only that, but it would give them a presence—something we have not seen from them since the end of BC. While we see their forces in the battlefield, and even Mishka in MoP participating the Panderian campaign, there has been no development within the past 3-4 years, save for a single short story that mostly focused on Anduin and Velen being well... Velen.
Edited by Tanria on 2/10/2013 12:55 PM PST
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90 Blood Elf Death Knight
9150
How many zeros are at the end of the expansion of ((3!)!)! ?
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100 Night Elf Rogue
14425
I have advised my client to offer no comment. And I shall be seeing you at the disposition, pending the answer to one question:

Enekie, do you want to represent yourself or would you like me to?


Well, it would be rude of me to decline the helpful representation of Bomzik, Bomzik & Bomzik Legal Firms.

You have no idea how much I would love for this to happen.

For further elaborate: It would give draenei some sorely-needed dimensionality to their race as a whole. Not only that, but it would give them a presence—something we have not seen from them since the end of BC. While we see their forces in the battlefield, and even Mishka in MoP participating the Panderian campaign, there has been no development within the past 3-4 years, save for a single short story that mostly focused on Anduin and Velen being well... Velen.


If I had my way, these would be done over the course of a few weeks prior to the Argus expansion.

The Draenei Warleader becomes increasingly influential. He/She begins earning accolades from the Alliance for weakening Horde holdings in Outland while at the same time reinvigorating the Draenei with a new sense of purpose.

Post-Hellscream, the Orcs are repentant and lethargic. Many want to take the fight back to the Draenei, but a fear of descending into another blood-frenzy keeps them from acting. It's left to the Blood Elves to take initiative and they are fighting a losing battle, evacuating people where they can and losing their holdings to the vengeful Draenei.

Meanwhile, Velen grows restless and taciturn. His prophecy relied on everyone buying it. Public opinion amongst the Draenei are divided. Some have followed him and continue to support him, while others begin to agree with the Warleader: why bother with this whole "passive peace" thing? All that's been accomplished is countless dead Draenei. They are done being victims. It's time to take some much-earned vengeance.

Over the course of the weeks, we'd see the Draenei raid Garadar, wipe out the Blood Elves and finally reclaim the Black Temple. But their vengeance has left a broken world even more shattered. Their bloodlust far from slaked, they propose an expedition to Argus to counterattack recent demonic aggression.

But has this all been a plan by the Legion? Was the attack that lead to the expedition to Argus a clever ploy to lure the Draenei deeper into corruption? Was Velen right all along? Or will history prove his passive nature to be the single most villainous act in Draenei history?

Let's find out together.

How many zeros are at the end of the expansion of ((3!)!)! ?


What is math.
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02/10/2013 01:29 PMPosted by Enekie
and finally reclaim the Black Temple


Haven't they already done that with Akama?
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90 Draenei Priest
4275
I was going to try and think of something all witty and philosophical but that isn't going to happen any time soon.

What was your favorite zone that was redone in Cataclysm, and why?
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100 Night Elf Rogue
14425
02/10/2013 01:41 PMPosted by Shaark
and finally reclaim the Black Temple


Haven't they already done that with Akama?


I view Akama as a neutral entity. Not Draenei. His reclamation of the Temple doesn't mean anything except Illidan not having it anymore.

A Draenei sitting on that kind of font of corruption would have much more meaning and consequence.

I was going to try and think of something all witty and philosophical but that isn't going to happen any time soon.

What was your favorite zone that was redone in Cataclysm, and why?


Honestly, I find them all really underwhelming.

From an Alliance-side perspective, I can't really enjoy them because I know the developers skipped on the content and wrote them in at the last possible second.

From a Horde-side perspective, I can't really enjoy them because it feels like cheating, like I'm being handed victories just because they didn't bother writing the Alliance a story.

Like, I couldn't really enjoy Azshara because it felt like my hand was being held the whole time. Every threat was nullified because the goblins just happened to have something that was designed specifically to counter it. No actual fighting necessary.

"Oh, look at these scaaaaaary night elves! Fortunately, we have a night elf-kill-o-matic here! Just use that! Oh boy, you did it! Good for you! Uh oh! Now, there's some scary ghosts! Here, use this ghost-o-matic! Wow! You're really good at this! Good for you!"

Some of them are...okay. I liked the Southern Barrens a lot and thought that they did a good job of portraying some moral grayness (Bloodhilt's dialogue about the Alliance being murderous and bloodthirsty is a little eye-rolling, though, considering he's employing a Forsaken scientist who dismembers corpses to make an abomination).

Some zones felt rather unnecessary. Feralas, for example, didn't really have any impact on the plot and just seemed an opportunity to showcase Cho'gall, who is a forgettable villain that no longer has any impact on the story and thus, all that effort is wasted.

Overall, though? I'd say I liked Thousand Needles the best. I've always liked aquatic zones and I actually dug the way everything was set up there.
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90 Draenei Priest
4275
I would have to agree. Redridge was just...cringeworthy, and Westfall is still on fire, by the way. Might want to get on that, guys.

I'm curious, still, as to how you thought about the Forsaken starting zones? Forget, for the moment, that you cannot truly understand the scope of the Worgen story without playing it. I know that. But as zones, how did you enjoy them and their story?
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100 Night Elf Rogue
14425
I would have to agree. Redridge was just...cringeworthy, and Westfall is still on fire, by the way. Might want to get on that, guys.

I'm curious, still, as to how you thought about the Forsaken starting zones? Forget, for the moment, that you cannot truly understand the scope of the Worgen story without playing it. I know that. But as zones, how did you enjoy them and their story?


I'm going to preface this with a warning.

My response is going to be a tad lengthy and it will most definitely be critical of how the Horde is portrayed. I urge those of you with grievances with this notion not to take it as "Horde bashing," but rather a critical eye as to the flaws with the Horde's story.

That said.

The Forsaken starting zones (Tirisfal Glades, Silverpine Forest and Hillsbrad Foothills) are some of the most egregious examples of amateurish and frustratingly unsatisfying storytelling in the game.

The Forsaken are a race of desperate survivors, determined to secure at all costs their right to exist in a world that rejects them. They walk in the shadow of the light, never afraid to get their hands dirty in a suspicious strait in order to protect themselves. Society rejects them, their world has rejected them, they are left with no other choice.

This is an informed status of the Forsaken, though. This is what the narrative is trying to convey. The story of the Forsaken, though, does not match this description at all.

To play a Forsaken, you'd think they were more cruel than desperate, more petty than fearsome, more deceitful than determined.

Tirisfal is...all right. We have the issue of Forsaken free will coming up, we learn about humanity's decision to reject them, we're exposed to their war with the Worgen, we get an understanding of their tentative alliances with the other Horde races. All well and good. The strongest criticism I could level is that so much is wasted on the development of Lillian Voss: a character that ultimately is not all that important and has no real impact on the story.

It's only in Silverpine that we get a really poor depiction of the Forsaken.

Once we hit Silverpine, the narrative presented in Tirisfal (that of the proud, determined survivor) is instantly contradicted. The Forsaken go from proud and determined to sniveling and bumbling. They lie and squeak around Hellscream, rather than defending what they see as necessary. They are outfoxed and outwitted by the Worgen at every turn and all their problems are solved by deus ex machinae.

The Kirin Tor are holed up at Ambermill in a pocket dimension? Well, fortunately, Dalar Dawnweaver has a portal-o-matic that will help you solve that. The Worgen are tactically superior and more ferocious? Well, thank goodness we can pull Godfrey out of nowhere who will instantly turn the tide and solve everything.

The victories here feel exceedingly hollow, as they paint a picture of the Forsaken troops as needlessly cruel where they aren't needlessly incompetent. At all points do they need to be saved, rescued or otherwise bailed out by an outside source so they can continue a crusade they barely even bother acknowledging as justified.

Once we hit Hillsbrad Foothills, things get increasingly more depressing. Here, we get to see the Forsaken being needlessly cruel and further contradicting their own story. The Forsaken we met in Tirisfal Glades were determined to prove that they had a place in this world, that they could be their own society. The Forsaken in Hillsbrad Foothills would prefer to use slaves from the mines and institute deranged torture camps.

"But," some will say, "that was Warden Stillwater. He was acting against the Dark Lady's wishes!"

Which brings me to another problem I have with the Horde's story: the Renegade Fallacy.

Basically, this is a serious problem in Horde stories where an outside source who is associated with the Horde in various degrees of looseness commits some manner of atrocity in the name of the Horde, but is instantly branded a renegade and thus does not reflect the Horde, as a whole, so they can't be blamed for it.

Warden Stillwater is one.

Warlord Krom'gar is another.

Varimathras was the granddaddy of them all.

Basically, what this does is blunt the story. The Horde's tale should raise the question how thin the line between man and monster is. What the Renegade Fallacy does is take an excellent opportunity to answer that question and instead say: "Nope, wasn't the Horde that did that, it was Stillwater/Krom'gar/Varimathras. We're still blameless."
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90 Blood Elf Monk
10875
Finally, in Shadowmoon Valley we come to find that the Draenei Warband, driven by their need for vengeance, are inching ever-closer to becoming Eredar. But the leader of the Warband seems unconcerned. What makes them evil, he wonders aloud: the fact that they are becoming what they meant to be or that they defy Velen? They are, after all, free of the Legion's influence (for now). Would an Eredar Warband loyal to the Alliance be so bad?


Sorry,
Please correct me if I'm wrong but wouldn't they become man'ari, if anything? As far as I remember, they're all Eredar, one side just became demon-corrupted and the other ones have only been re-named to draenei, which means "exiled ones".

It's only in Silverpine that we get a really poor depiction of the Forsaken.

Once we hit Silverpine, the narrative presented in Tirisfal (that of the proud, determined survivor) is instantly contradicted. The Forsaken go from proud and determined to sniveling and bumbling. They lie and squeak around Hellscream, rather than defending what they see as necessary. They are outfoxed and outwitted by the Worgen at every turn and all their problems are solved by deus ex machinae.

The Kirin Tor are holed up at Ambermill in a pocket dimension? Well, fortunately, Dalar Dawnweaver has a portal-o-matic that will help you solve that. The Worgen are tactically superior and more ferocious? Well, thank goodness we can pull Godfrey out of nowhere who will instantly turn the tide and solve everything.

The victories here feel exceedingly hollow, as they paint a picture of the Forsaken troops as needlessly cruel where they aren't needlessly incompetent. At all points do they need to be saved, rescued or otherwise bailed out by an outside source so they can continue a crusade they barely even bother acknowledging as justified


I had the feeling that they wanted to push the evil-brainless- zombie thing more. I find that sad. In general, I had the feeling that almost all storylines kind of got re-vamped into a more stereotypical direction. I am biased, though... still regretting the money I've spent on Cata.
Edited by Yezian on 2/10/2013 3:45 PM PST
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100 Night Elf Rogue
14425
Continuing...

Heck, we're seeing this right now with MoP.

"Nope, wasn't us that did that. It's just Garrosh."

Frankly, the discussions as to this effect get really tedious, because the narrative does support a concept of Horde blamelessness. Instantly, everyone seems to understand that Warden Stillwater was acting on his own and no one can be blamed.

At no point does someone say: "Well, yeah, but we put him in charge, so...what about that?"

At no point in Stonetalon Mountain does anyone say: "Well, we told Krom'gar to conquer this mountain at all costs and he did just that. Aren't we to blame?"

We actually did get a really good moment at the end of the Battle for Undercity where Thrall actually did ask this question and you could tell it bothered him a lot and nearly destroyed his will as he was plunged back into a war he sought to avoid.

The result was that the Battle for Undercity was freaking awesome.

Meanwhile, Hillsbrad Foothills feels like a total betrayal of the Forsaken ideal and Stonetalon Mountains feels like a cheap railroad plot.

I know I'm critical of the Horde's narrative and frequently that comes off as Horde bashing. But to be honest, I like the Horde's story. I just don't like how it's handled.

And I don't blame the Horde players. I just don't like that Blizzard seems to think Horde players are incapable of dealing with heavy questions like this.

I would dearly like the Horde to be given the opportunity to look inward and ask themselves: "Are we as bad as they say we are? Are we the monsters we struggled to prove we aren't?"

The Forsaken zones were a great chance to do just that and they were wasted.
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100 Night Elf Rogue
14425
02/10/2013 03:37 PMPosted by Yezian
Finally, in Shadowmoon Valley we come to find that the Draenei Warband, driven by their need for vengeance, are inching ever-closer to becoming Eredar. But the leader of the Warband seems unconcerned. What makes them evil, he wonders aloud: the fact that they are becoming what they meant to be or that they defy Velen? They are, after all, free of the Legion's influence (for now). Would an Eredar Warband loyal to the Alliance be so bad?


Sorry,
Please correct me if I'm wrong but wouldn't they become man'ari, if anything? As far as I remember, they're all Eredar, one side just became demon-corrupted and the other ones have only been re-named to draenei, which means "exiled ones".


Yeah, I think so.

Semantics?
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90 Blood Elf Monk
10875
Yeah, I think so.

Semantics?


Don't know. As someone who role plays a draenei (now and then), I find it somewhat important.
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100 Draenei Priest
16410
I'd argue semantics. The draenei themselves don't even refer to themselves as eredar anymore (even though they still are technically).

One of the draenei starting quests illustrates this pretty well when the night elf priestesses temporarly comes out of her coma to call the draenei eredar, but the draenei anchorite tending to her goes "Man'ari... but we are not eredar!"

Also, I don't care what you have to do, Enekie. Just make that Draenei Warband storyline a reality.
Edited by Tanria on 2/10/2013 4:41 PM PST
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