I was wondering about this.
I also think it's debatable just how much Shaman's Mastery is going to add to it vs the other two and their respective masteries. I'm sure it will add more sometimes, but I have a problem with the assertion that it will always be more, or even be more for a majority of the time.
I can agree that it is the most flexible of the three, and by extension it can be the most powerful depending on the situation, but I can't agree it's the most objectively powerful. Given ideal conditions for each spell (and I have no idea how common/rare those are this tier), it looks like HTT's raw healing will still be less, before factoring in Mastery (since I really dunno how to do that properly). I also probably don't have to say this more than I already have, but this is basically Shaman's entire answer to spread healing/high movement situations. Neutering it/removing it and causing them to fall back on SWG/ST healing again would probably be disastrous.
Well, if it's an Elemental or Enh Shaman, the Mastery won't contribute anyway.
I'll address a few things here too.
Resto Druid Mastery is around 20% for progression-minded players, whereas Resto Shaman Mastery can be a lot higher. (I know some people advocate going to 50% and then switching to Crit but I want to smack those people, personally.) Mine's at 66% now. Resto Druid Mastery adds that flat 20% to all aspects of the Tranq healing. A player would have to be at 70% health or lower in order for my Mastery's contribution to HTT healing to outweigh Fleurs' Mastery contribution to Tranq.
Like Thaimaishu later added, I don't think it's worth considering Ele/Enh HTT in this discussion. They also do not benefit from Purification (1.875x increased healing on HTT).
it does have the limitation that it can not be used at the same time as another water totem (i.e HST, MTT). In practice, this ends up cutting into HST uptime, which would be like Tranq or DH removing active rejuv or PoM applications.
Well. While Tranq doesn't remove active Rejuv or PoM applications, the nature of the channeled spell does mean you can't refresh them if they fall off while you're casting it. I think it's a wash. Losing a little bit of HST uptime in order to heal for nearly 2 million from a single GCD is kind of like totally worth it, if that 2 million healing is needed.
Obviously imperfect usage is going to be a loss in throughput and efficiency no matter what CD we're looking at.
02/15/2013 06:01 PMPosted by ThaimaishuBy ideal conditions, I was assuming healer spec for best raw healing output. Tranq and DH still work best in healing specs too, right?
Boomkin Tranq is pretty strong, or Feral/Guardian HotW Tranq. But having to pair it with another long cooldown to get that kind of strength kind of unbalances the comparison.
Only Holy Priests have Divine Hymn. Shadow Priests have Vampiric Embrace which can be quite strong especially during periods of increased damage vulnerability.
02/15/2013 05:57 PMPosted by TaymageTo me, the idea of talking about nerfing it is ludicrous. It shouldn't even be considered unless they are going to make other changes first, such as increasing the distance on chain heal. I mean it shouldn't even be open for discussion.
Mind you I come from a 25-player background, and while I've done a bit of dabbling in 10s on weeks where we didn't even set foot in one of the raids due to working on progression fights, I haven't done enough to be thoroughly knowledgeable on 10-player raid healing.
However, I think that a lot of the reason we might not see some of these other buffs that 10-player Resto Shaman seem to need (or at least want) is that we have these powerful cooldowns. I would not object to having some of the strength of our cooldowns taken away and instead distributed to our normal healing spells.