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At the start of the game, mid is imperative. Your team must take mid. If the enemy has a lot going to MT, get lots of defense at FR and take mid. From mid, you have your choice of whichever base to assault, and you are harder to stop. Say the enemy did have a lot at MT - in a random BG, they're always going to rush FR. So take MT after you get mid.
Assume you have a 3-cap:
You need to leave FR and go mid. Why? Because your enemy can't breach MT, can't breach BET, and can't breach mid. Why defend a base that's inaccessible to the enemy anyway when you could gain a huge positional advantage against the enemy team? If a rogue takes it, it's one rogue. Go kill the !@#$ and get on with your game.
Can't seem to get a 3-cap? Leave defense at your two bases, get heals in mid and get the flag. If there is an incoming to a base, call your healers.
If you say "3 bases > flag" at the start of every EotS game, it's actually because you suck and you want to imitate other players who you think know what they're talking about when they also mindlessly start every EotS game with that same mantra.
Edited by Egwugwu on 2/12/2013 11:46 AM PST
I don't understand the 3-cap bull!@#$. If your team remains evenly distributed (except to defend a point) between mid and 2 towers, you can respond much more quickly than if your team is on 3 towers.
As an example, imagine that you have BE and FR and are fighting mid. If they clear off of DR to go BE, you are already in the middle of the map and can easily respond in time.
Alternatively, if you control DR, BE, and FR and they move their team from MT to FR, DR doesn't have a chance to get there in time. All they have to do is get your team to defend DR, then swap to FR. A smart team can force you into a position in which you cannot defend in time.
IMO, 2 towers and mid is a better position, both defensively and offensively, then 3 towers. The problem is when people go mid while the other team takes 3 towers and then sit there when your team or the enemy team is holding the flag. Or when 5 people sit mid against 1 enemy.
But more importantly than all of this strategizing is coordination. You can grab 3 bases and flag at the beginning but if you don't respond to incomings then you are putting yourself in a bad position.
Edited by Geezushkrist on 2/12/2013 12:15 PM PST
Because the other team has at least one person who is going to hurl every moron in your team into the abyss, and so you say "3 towers > mid" to make them go somewhere else.
Also 3 towers is mechanically faster than 2 towers and struggling for flags.
I'm actually impressed by this thread, and that doesn't happen often.
Too many people don't understand what's quoted here.
2 Bases + Flags
3 or more Bases with or without flags
!@#$, we didn't think of that! Or did you just not even bother to read the first two posts that illustrate the opposite of what you suggest?
Also, the implication of your post is that 3 towers is easy to hold while 2 towers and a flag is hard.
Edited by Geezushkrist on 2/12/2013 12:34 PM PST
Understand EotS very well.
Sometimes 3 bases is the right play.
Sometime 2 bases and Mid is key.
Eye is not 4 bases and a flag. Eye is 5 bases. if you hold more control points than your opponent, you win. Which points you attack and which you defend changes as the game moves on. There is no static strategy to winning.
I understand what you are saying, but the comparison is a bit of a reach.
It's not a reach at all though. This entire thread refers to a zone of the map as "mid." The actions taken for the area are even referred to as, "controlling mid." Just because you don't refer to it as a control point doesn't mean that it isn't one.
2 bases w/ control bars and color changing flags and 1 "base" with a flag that you take elsewhere are still zones that you need to control. It is effectively the same (though points accrue differently) as controlling 3 bases w/ control bars. In either case, you are holding three control points to your opponents' 2.
What is a reach about that?
too many scrubs think mid is the MOST IMPORTANT THING EVER.
you never have to encourage people to go mid, vast majority of time 3-6 peeps will go there no matter what the team agrees about 3 capping. these people generally spend the next 5 minutes being repeatedly blown off the edge because they cant understand positioning ( same reason they rush mid every time no matter what)
Good thing we're all spheres playing inside of a vacuum.
There's a difference between knowing the path and walking the path.
E: Essentially, you've stated a method that will mathematically guarantee a win without taking into account the fact that you're playing against another team that is also trying to win against you. It's easy to say you've got a solid strat on paper when all you've done is crunch numbers.
Edited by Egwugwu on 2/12/2013 2:31 PM PST
90 Tauren Shaman
I don't think anyone has ever disputed that you can win a EOTS through 2 Bases + Flag.
However, I continue to be an advocate for pushing for 3 base control strategy. By controlling 3 bases, your team is in a much more dominant position and will earn more points quicker than if you're on an even footing with your opponent and trying to focus on playing "Smear the QB" with the EOTS flag.
It's also much easier to vocalize 3 bases then flag to a pug group than it is relying on their ability to call and respond aggressively and successfully to incs.
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