How's fire on PTR?

1 Troll Rogue
0
I'm wondering how the change to Invocation is effecting fire pve, and how fire is feeling in general. I'm sure there is someone out there messing with it on PTR.
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78 Gnome Mage
6020
Actually, I'd like to know as well. Seeing as i decided to level this mage as fire.
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90 Troll Mage
15605
Unless something has changed since 5.1 in the way of buffing fire then most likely it will still get trucked by arcane. As of yet i have not seen anything from blizzard saying they intend to buff fires damage.

Sooooooo yeah.
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1 Troll Rogue
0
Unless something has changed since 5.1 in the way of buffing fire then most likely it will still get trucked by arcane. As of yet i have not seen anything from blizzard saying they intend to buff fires damage.

Sooooooo yeah.


I haven't seen anything at all regarding fire, it's been all arc and frost.
This is why I ask.

[edit: minus scorch going to fire mages]
Edited by Freemarket on 2/13/2013 12:22 AM PST
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90 Worgen Mage
9535
I was disappointed with fire on the PTR, even using the 5pc of T15(ilvl 522) in place of my current tier pieces, I wasn't impressed with it. Granted even with those 5 pieces my ilvl was only 503, but it still seemed way too RNG with huge variances in dmg, typical of fire though.

Maybe with more gear still it will perform better and more consistently, but with 5, 5min goes on the target dummy, DPS ranged from 63k to 84k per go. 84k had a 5percent higher crit rate then I should have had, which was about 42% instead of 37%(Pyro crit rate was about 50 due to the set bonus).

Not to say I played fire perfectly but I had to try to get below 90k as arcane(granted it was way overtuned and getting nerfed), the dmg of arcane was pretty stable over the course of 5, 5min tests going from 93k to 97k.
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1 Troll Rogue
0
I was disappointed with fire on the PTR, even using the 5pc of T15(ilvl 522) in place of my current tier pieces, I wasn't impressed with it. Granted even with those 5 pieces my ilvl was only 503, but it still seemed way too RNG with huge variances in dmg, typical of fire though.

Maybe with more gear still it will perform better and more consistently, but with 5, 5min goes on the target dummy, DPS ranged from 63k to 84k per go. 84k had a 5percent higher crit rate then I should have had, which was about 42% instead of 37%(Pyro crit rate was about 50 due to the set bonus).

Not to say I played fire perfectly but I had to try to get below 90k as arcane(granted it was way overtuned and getting nerfed), the dmg of arcane was pretty stable over the course of 5, 5min tests going from 93k to 97k.


Thanks for the info.
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90 Gnome Mage
19145
Also, please remember they are just now doing number passes. So dps of the specs are likely not where they will end up. Basically it is all guesses currently.

The current feeling is arcane will be top again because of all the attention it is getting.

But, we will have to wait and see.
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90 Worgen Mage
12585
They are playing with arcane's numbers so it may change. They are aiming for a nerf compared to live so unless they mess up arcane will go down.

However, for fire they are satisfied with its performance. Want to know how fire plays in 5.2? ... no need for the PTR, just login to the live game and spec fire.

Fire isn't changing at all so it will play the same. The only difference may be that at higher gear levels it may be possible to get slightly higher crit rating.

Regarding change to invocation: All this means is you spend less time evocating as fire. Everything else in the PVE rotation remains the same.
Edited by Mistwynd on 2/13/2013 10:30 AM PST
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90 Gnome Mage
15265
The funny about Fire on the PTR is that invocation will actually oom you before its duration is over - you'll have to use a mana gem to barely prevent that, but for the second invocation at least you'll have to cast it before the buff expires since you're out of mana.

Other than that, fire is functionally unchanged. It will scale very well with higher gear levels, simply because Every BiS piece with the exception of one item will have crit on it. Expect to hit crit levels in excess of 50-55% by the end of the tier. I'd argue that it'll start pulling ahead of arcane, especially with the recent nerfs to arcane.
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90 Blood Elf Mage
17095
02/13/2013 10:35 AMPosted by Napwneon
The funny about Fire on the PTR is that invocation will actually oom you before its duration is over - you'll have to use a mana gem to barely prevent that, but for the second invocation at least you'll have to cast it before the buff expires since you're out of mana.


Have you tried it out with the nerfed Rune on the PTR?
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90 Gnome Mage
15265
Yeah, nerfed rune will provide 100% mana. So if you'll never have to move RoP will be better.
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90 Worgen Mage
9110
The funny about Fire on the PTR is that invocation will actually oom you before its duration is over - you'll have to use a mana gem to barely prevent that, but for the second invocation at least you'll have to cast it before the buff expires since you're out of mana.

Other than that, fire is functionally unchanged. It will scale very well with higher gear levels, simply because Every BiS piece with the exception of one item will have crit on it. Expect to hit crit levels in excess of 50-55% by the end of the tier. I'd argue that it'll start pulling ahead of arcane, especially with the recent nerfs to arcane.


Considering how much Blizz hates high secondary stat scaling (especially crit) I wouldn't be surprised if Critical Mass got nerfed again to prevent exactly what you've described.
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90 Draenei Mage
10355
02/13/2013 10:35 AMPosted by Napwneon
The funny about Fire on the PTR is that invocation will actually oom you before its duration is over - you'll have to use a mana gem to barely prevent that, but for the second invocation at least you'll have to cast it before the buff expires since you're out of mana.


This is pretty frustrating, since one of the reasons they gave us invocation is their belief that we would never use evocate otherwise.
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90 Gnome Mage
15265
Actually, now that I think about it that was with 0% mana regeneration for invocation in its current incarnation. We're getting back 50% regen when the PTR servers come back up, and that should be enough such that you won't oom anymore.
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90 Draenei Mage
10355
Ah, that's a lot better then
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90 Orc Mage
15400
Most people that play fire and complain about fire don't really understand how to play fire.

I know there are some fights where RNG just sucks; but I play fire, have played fire for years, and will never play anything but fire (And arcane on those very few fights that require heavy and fast burst)

I range from 70-85k on raid fights consistantly, and about 120k+ burst at the beginning of the fight with no TW.

I don't see anything wrong with Fire, though it might could use a bit of a damage boost, its fun; and i would prefer to have low numbers and have fun than have high numbers and want to shoot myself with an arcane blast.
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90 Undead Mage
14665
Most people that play fire and complain about fire don't really understand how to play fire.

I know there are some fights where RNG just sucks; but I play fire, have played fire for years, and will never play anything but fire (And arcane on those very few fights that require heavy and fast burst)

I range from 70-85k on raid fights consistantly, and about 120k+ burst at the beginning of the fight with no TW.

I don't see anything wrong with Fire, though it might could use a bit of a damage boost, its fun; and i would prefer to have low numbers and have fun than have high numbers and want to shoot myself with an arcane blast.


You may "know how" to play fire, but you obviously have no idea how to play arcane if you can't beat fire with arcane on ANY fight.
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1 Troll Rogue
0
So pretty much, we're getting the invocation overhaul, and we're getting scorch back.

Fire is middle of the pack as it is, won't the 10% dmg loss on invocation drop fire way down?
I understand it's getting it's channel halved, and it's duration increased, but won't that still end up as a huge net loss?
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90 Troll Mage
15740
So pretty much, we're getting the invocation overhaul, and we're getting scorch back.

Fire is middle of the pack as it is, won't the 10% dmg loss on invocation drop fire way down?
I understand it's getting it's channel halved, and it's duration increased, but won't that still end up as a huge net loss?


It comes out to be about even, give or take 1-2% to take into account personal uptime before and after and haste values.
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1 Troll Rogue
0
So pretty much, we're getting the invocation overhaul, and we're getting scorch back.

Fire is middle of the pack as it is, won't the 10% dmg loss on invocation drop fire way down?
I understand it's getting it's channel halved, and it's duration increased, but won't that still end up as a huge net loss?


It comes out to be about even, give or take 1-2% to take into account personal uptime before and after and haste values.


Interesting, thank you Hiroran.
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