Topic
Will Disc Be 25man Viable In 5.2?
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Or will this be the patch of Holy?
At present - yes, disc is absurdly strong due to Spirit Shell. However rather than say nerfing Sprit Shell or altering it, they gutted Mastery. On top of this, they removed the automatic proc of DA on POH casts. Quite a lot of priests on the PTR seem very concerned about this. In 10mans, it's possible that enough PW:S coverage can be achieved to make disc viable in the new spike-aoe heavy MOP healing environment. However in 25s, there just isn't any real tool other than POH, which without DA is quite probably the worst AOE heal in game. I just don't think that disc will be very good in 25s in 5.2, at least until enough gear is aquired to achieve a massive amount of crit. Of course, I could be wrong. Thoughts? |
How does PoH go from being a great heal for Holy to being the worst AoE heal in-game for Disc? AA won't be up 100% of the time, but Disc's PoH heals for essentially the same amount as Holy's when it is. This isn't even mentioning the fact that Disc will be able to weave in a lot more BTs for the 15% additional Haste for its PoH. |
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Because Holy has other AOE tools to use alongside POH, and Holy's mastery will work 100% of the time rather than relying on RNG crits. Disc does not have any other AOE tools, aside from a 3min cooldown. |
Because Holy has other AOE tools to use alongside POH, and Holy's mastery will work 100% of the time rather than relying on RNG crits. SS, level 90 talents, PoM and offensive Penance. You may not like the RNG of Crit, but one crit on PoH generates a DA that equals the amount healed by Holy's mastery. |
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Penance is an AOE tool?
Cascade is on a *long* cd, is fairly pricey and also available to holy. |
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Penance is an AOE tool?
Sort of. Kind of. I still don't agree that it's AoE, but it's mostly semantics. |
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Penance is an AOE tool? Oh...well that's debateable. If you count that as a primary 25man aoe healing tool, you can throw Lightwell and Sanc from Holy on too. |
Offensive Penance works as a raid heal, so yes. Okay...so... Lightspring is only activated when a persons health drops below 50% health, so this is only worth using during high damage phases or when a tanks HP drops suddenly as a free HoT. Lightwell, unglyphed, relies on the group to to stay within range of the Lightwell, keep it in view on their screen, and physically move their mouse over the Lightwell to use it. Chances of that happening in a 25m, especially since Lightspring exists now, I guesstimate to be around...20%. And that's being generous, imo. Sanctuary...is so completely dependent on the whole raid being stacked for the full duration that it's almost not worth using, except for gimmick "STACK HERE 4 HEELZ CUZ DIS DAMAGE IZ HURTZ" fights. In current content this doesn't really amount to many moments at all that I can think of off the top of my head right now. Which is sad, really, because it's such a pretty spell... Disc has absorbs. Absorbs prevent damage. Even if it's not as powerful as it currently is, why WOULDN'T you want to PREVENT damage? |
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Really? In LFR maybe. But in a coordinated guild setting, Lightwell is *excellent*.
I really preferred the old 'rainbow' effect and find the new one butt-fugly :). But that's just me. Actually I can think of many situations where 'stack and heal' is important this tier, at least on Normal.
Holy Paladins have absorbs too. But while damage prevention is slightly better than damage reversal, you still need the tools to apply that prevention to the raid. The new penance is pretty sexy, and I am glad to be using PW:S more - but both of these are far better in 10s than 25s. With just how little POH heals for and the long cooldowns of POM and Cascade, I am concerned about 25s. Also - that my be the most disturbing name I've seen ingame. |
