How is it even close to balanced to have tank classes that can heal for 40+ k per second. They arent taking 40k more dps per second, so it just plain trivializes bosses for raids that have DK/paladin, and monk tanks. Not to mention dks specifically have 1 button that gives them massive heals, and their absorbs and it doesnt matter if it misses. warriors have to choose to either take 33% or 66% reduced dmg on melee or a flat absorb that amounts to no where near 40k HPS.
I play a warrior tank about as well as I can and yet still DK's spam death strike and win..
Warriors might be close to dk's if their shield block and shield barrier were combined.
oh and to boot dks are getting a healing buff, and shield barrier is getting a nerf.