02/17/2013 11:12 AMRiot you stated you need to wait until 25% crit, can you provide a reason for this? I'd like to see some math that would support this.
Posted by Röthtwo
Sorry for the delay - Roth, you should know that you won't get any reason from me based in math, because when it comes to healing in a team environment, the math just doesn't matter. I know the math is important to you, though, so I will try to answer as best I can.
Paladins (and Disc Priests) have Mastery that is an absorb. Crit potentially makes every single one of these stronger. Crit early in an expansion is not worth pursuing, because you really can't stack enough to make a difference. We are getting close to the point where both Paladins, and Disc Priests, can make the choice to push Crit because they can get to a level where it starts to become comparable to our Masteries. On a side note, I would push the poop out of Crit as a HoT class, too, if I had the option. Who cares about an extra tick on HoT's that get sniped? I would rather the ones that don't get sniped be potentially stronger. That's just me, but I don't have any unbridled fear regarding *RNG* when it comes to healing in a team. I often wonder how these people who don't like *RNG* deal with the randomness that happens in pretty much every raid, which throws all of their careful preparation out the window? :)
25% is my current personal benchmark, raid buffed. That said, I pushed Crit when I was 21-22% raid buffed, but Infusion of Light was a different (better) animal at that time. I use 25% because of things I have noticed both while playing this game, and raiding hard modes, that apply to both DPS, and Healing. Take a look at your DP (since I looked, and you do use it), and ask yourself how low that % could go before you would take something else. (Another side note, that is probably going to get nerfed to like 15% in the future). I would not use DP at anything less than 20%, personally. You have some experience with it, and the other two CD's in that talent tier are quite nice, so why are you using the *RNG* DP? The answer, is that 25% is a tipping point for a number of things in this game that I would have a really hard time describing, but if you take a look at what overall Crit rates generally cap out at post-Wrath, hopefully you'll see what I'm getting at.
Some might call this post anecdotal, and in some ways, they are right. That's fine. I heal in this game, and make my healing choices, based on what I observe to actually be happening, not math in a vaccuum.